Cities: Skylines

Cities: Skylines

Baboon Lumber Company
16 条留言
Johannes 2020 年 2 月 17 日 上午 10:00 
Does the main building work as the forestry offices? I don't like the vanilla model very much.
Madisonian 2019 年 1 月 10 日 上午 1:29 
@Accapulco Why do you consider them badly made, they look much better than most assets.

Also, I was working on a large Lumber Yard building in Asset Editor using your planks, some other wood props, and a couple of these buildings as sub-buildings (Warehouse 2 & 3 and Storage 2). Would it be okay if I uploaded it to the workshop?
Charlie.Decker 2018 年 11 月 10 日 下午 5:47 
i have mass transit i have all dlc exept for disasters
Accapulco  [作者] 2018 年 11 月 10 日 下午 5:13 
@Althomir These are my first assets, they're quite badly made. I have some ideas for industrial stuff if I ever get into it but I don't have the dlc.
Althomir 2018 年 11 月 10 日 上午 11:25 
These would make great assets for the Industries DLC !
Have you thought about making new versions of these ?
BLÀde 2018 年 6 月 2 日 上午 12:39 
@ Charlie.Decker doesn't work if you have MT! rico is seriously outdated and in need of a major update. if the author won't do it than he should give it to someone who will!
Charlie.Decker 2018 年 5 月 26 日 下午 1:24 
i use rico everyday and add things to it all the time. some errors but works great after load in

Accapulco  [作者] 2018 年 5 月 26 日 上午 4:49 
Plopping growables wasn't a thing back then so these were made for RICO. If RICO is dead then just use them as park buildings and add some other industries around if you absolutely need trucks driving around the area. To change them I'd have to re-import each one which is never going to happen.
BLÀde 2018 年 5 月 25 日 上午 10:53 
@ Charlie.Decker doesn't work rico has never been updated after MT and that doesn't work anymore.
Charlie.Decker 2018 年 5 月 19 日 下午 7:18 
u just add them to ur rico settings
Dee 2017 年 8 月 27 日 上午 1:01 
These Are All Tagged As Parks !
BLÀde 2017 年 8 月 8 日 上午 8:27 
none of these work in rico they never get workers
scott.dft 2017 年 4 月 20 日 下午 12:25 
Hi cieran; the big question is how you have got forestry to work with the RICO mod?? Most people, myself included, get exception errors being thrown whenever we try to put anything as Forestry (industrial or extractor). That is why the author has had to put them as generic industry instead.
Are you using the Main or the Testing RICO? Is your main C:SL had all the updates?
We would very much like to have ploppable forestry as well so if you know the secret ...
Madisonian 2017 年 4 月 15 日 下午 1:42 
Hi, this is a great set, only one minor complaint. I feel that the UI category should be set to forestry rather than generic industrial. My industrial tab for RICO is already overwhelmed and my forestry tab is practically empty. I changed them all locally in the settings to forestry but it'd be nice if it was that way by default.

PS: I'm not sure what the sub-service option in the RICO settings does, but I changed these from Generic to Forestry there as well.
Chamëleon TBN 2017 年 4 月 10 日 上午 9:25 
Oh, as growable ones they would be sooooo perfect :)
[MYK-nOOb] Bomber 2017 年 4 月 9 日 上午 8:38 
Very great work. Thumps up for it. :steamhappy: