Sid Meier's Civilization VI

Sid Meier's Civilization VI

Truly Abundant Resources
421 条留言
Ramuné 9 月 19 日 上午 6:56 
@millerchristophd That's a shame. It would probably be a good idea to make the AI ignore harvesting strategic resources.
millerchristophd 9 月 19 日 上午 5:42 
@Ramuné, yeah that behavior's pretty much baked into the game's AI. It's even worse with mods that let you place districts on resources *by making all resources harvestable* and then replacing the resource after building the district--the AI empires will harvest all their Strategics and just denude their entire empire, exc. e.g. the Maori.
Ramuné 9 月 18 日 上午 8:29 
Does the AI just blindly harvest all their resources?
kkanzaki 2024 年 9 月 22 日 上午 11:49 
Peak
Justin 2024 年 8 月 19 日 上午 12:40 
thanks for uploading
SIOR542 2024 年 3 月 24 日 上午 9:41 
lovet tsl earth is save
Nandybear 2024 年 3 月 3 日 上午 5:10 
I didn't notice the "all resources are harvestable" if like me you don't want that, the file is Resource_Harvesting.sql either comment out the entire thing or delete it all, dealer's choice.
PhazezGova 2024 年 1 月 23 日 上午 10:01 
Is the mod still working or not?
daze 2024 年 1 月 6 日 下午 11:21 
can it up to 100% more resources?
Kanzlerjäger 2023 年 4 月 9 日 下午 4:13 
Maybe the dev or someone should develop a no-cap for amenities given by luxuries, that should work well with this mod.
Snoochiepoochie 2023 年 4 月 9 日 下午 2:16 
Must have mod
Dendibendi 2023 年 3 月 29 日 下午 1:23 
Hey this mod is really cool for big maps in civ 6
Kepuczor 2023 年 2 月 11 日 上午 4:22 
If I place a district over a luxury resource, do I keep that resource or is it actually removed?

Game notification says it is removed, however it seems to be that it stays (despite a few turns passing, reloading the game).
cobra3282000 2023 年 1 月 13 日 下午 7:44 
@mutantproduct i havent had any problems, works fine for me just got the latest upday to night, try verifying your game files. just a suggestion.
Mutantproduct 2023 年 1 月 13 日 上午 8:33 
It seems to crash, maybe because of the update?
offer022 2022 年 12 月 20 日 上午 4:50 
First I got problem with total luxury item count after it got destroy(or harvest), but after reload the save, all luxury count got update, and work normally.
cobra3282000 2022 年 12 月 11 日 上午 10:40 
@walrus it seems to be wokring for me, under linux and under windows too.
walrus 2022 年 12 月 8 日 上午 8:33 
Seems to be broken with the latest patch
AV-6360 2022 年 11 月 16 日 上午 4:24 
what is the original Abundant setting resource copies versus Standard.
DylanV 2022 年 11 月 1 日 下午 2:11 
How do you harvest a resource? I moved my builder over the resource and there wasn't an option to harvest. Is it possibly because I loaded the mod on an older save?
Babooshkayaya 2022 年 10 月 3 日 下午 1:33 
Is it correct that I don't receive any strategics form stragegic resources which have a district over them? I have improved 1 coal (mine) and 2 coal resources are under districts. I should be accumulating 3 * 3 = 9 coal per turn. Instead I'm only accumulating 3 coal per turn, suggesting I'm only receiving coal from my coal mine. Is this a bug?
Ry 2022 年 9 月 25 日 上午 9:58 
@SarahBearah it should be, this mod is in the Vox Populis Modpack with Sukritact's Ocean Mod, I'm only trying to figure out how to add this mod to the game alongside the Vox Populis modpack.
wargolynch 2022 年 8 月 22 日 上午 7:28 
Thanks!
p0kiehl  [作者] 2022 年 8 月 22 日 上午 5:34 
Sukritact built in support for the mod
wargolynch 2022 年 8 月 22 日 上午 3:50 
It seems to be compatible, but how are they interacting? Are effects adding up?

Knowing Oceans LoadOrder is 5 and Truly Abundant is higher;
how are "Suk_ResourceGenerator.lua", "Suk_OceansMapGen.lua" and "Suk_MapConvolution.lua" interacting with "Resources.sql", "Resource_SeaLuxuries.sql" and "ResourceGenerator.lua"?
p0kiehl  [作者] 2022 年 7 月 3 日 上午 10:44 
Yes
SarahBearah 2022 年 7 月 3 日 上午 10:42 
Is this compatible with Sukritact's Oceans Mod?
Austin001 2022 年 6 月 27 日 下午 5:15 
Great mod, curious if options for even more and even less resources are possible
p0kiehl  [作者] 2022 年 6 月 27 日 下午 2:16 
It affects all resource types (Luxury, Strategic, Bonus) by the same magnitude
cobra3282000 2022 年 6 月 23 日 下午 3:08 
@diamond_slender I dont have that problem at all, are you using windows or linux native code for the game ? if you are using linux based os run the game under proton, alot problems are solved that way.
DiamondSlender 2022 年 6 月 22 日 下午 3:12 
don't add if you play on new world age it will crash.
netanel.stolovy 2022 年 5 月 31 日 上午 4:38 
doesnt work
martin.cssml 2022 年 5 月 21 日 下午 1:28 
this is great, but... such a shame it has conflict with so many mods.
ReLIFE 2022 年 3 月 5 日 下午 8:37 
oh my god!!!
Majin Voaos 2022 年 2 月 23 日 下午 12:31 
loving it so far, i use plentiful and its always been fun
Bobibobibu 2021 年 11 月 18 日 下午 11:44 
Seems incompatible with Better Balanced Start.
Vleo | 黒人 2021 年 11 月 15 日 下午 5:36 
Nice
STuRoK 2021 年 10 月 22 日 上午 2:21 
I was wondering if it was possible to have identical resources not be placed adjacent to each other?
This would greatly alleviate the big clumps of same resources all over the map. On my maps there's clumps of literally 10 identical luxuries right next to each other, or 20-30 in like a 25 tile diameter. It's a little ridiculous.? :/
STuRoK 2021 年 10 月 19 日 下午 10:57 
Thank god for this mod, and thank heaven for you pOkiehl ! I can't play without this. Barren maps are so depressing.
Rykhath 2021 年 9 月 18 日 上午 8:06 
Yeah I found out the mod that was causing desync of map generation it was multiplayer helper...as friend was seeing different resources causing constant desync. :pug:
p0kiehl  [作者] 2021 年 9 月 18 日 上午 5:36 
@RYKHAtH - No. I make all my mods to be MP friendly. Anyway, the resource generation is only a one-time event that occurs during map gen. That won't cause desync.
Rykhath 2021 年 9 月 18 日 上午 5:12 
Is this causing anyone else Desync issues in Multiplayer?
FalseZen 2021 年 9 月 7 日 上午 6:20 
They are highlighted pink in my game, and the mod works perfectly. First make certain that you have the latest copy of the mod buy unsubscribing and resubscribing. Next look for mods that may conflict. Any mods that might also change the menu for instance.
Frank Goldberg 2021 年 8 月 24 日 下午 4:42 
any reason why Plentiful and Truly Abundant aren't highlighted in pink on my game in the create game mode?
TheCivEngineer 2021 年 8 月 22 日 上午 11:50 
Great, thank you... something odd just started (and I confirmed with just this mod enabled), Plentiful and Truly Abundant aren't showing up in the menu pick anymore... at least part of the mod is working because I had some Amber and there was a Harvest pick.

Any thoughts?
p0kiehl  [作者] 2021 年 8 月 22 日 上午 7:38 
Yes, the same order it’s listed in the menu.
TheCivEngineer 2021 年 8 月 22 日 上午 7:07 
Could you tell me if Plentiful products more resources than Abundant?

I think that the order is Standard, Plentiful, Abundant, Truly Abundant?
Cobber [1st M.I.] 2021 年 7 月 19 日 上午 5:51 
@Din:

No problem, you're welcome, and I'm very glad to hear that you've gotten the issue sorted so that you can use both mods together without any further problems.
Din 2021 年 7 月 18 日 下午 7:34 
@cobber51

Thanks a lot for taking the time to help man, now it works fine with golden age.
Cobber [1st M.I.] 2021 年 7 月 18 日 下午 2:58 
@Din:

You can find the Steam mods folder for Civ VI at whereever you installed your Steam folder. So, for example, on my machine it is installed in D:\My Games\Steam\steamapps\workshop\content\289070. Do a search using your file explorer search function for that last part of the file path I just listed above (289070) and you should be able to find it quite easily. Hopefully that makes sense :steamthumbsup: