Stellaris

Stellaris

Humans Plus [2.X.X]
118 条留言
Chester 9 月 24 日 上午 8:23 
that means that people now = SHIPS
Chester 9 月 24 日 上午 8:23 
Lol i found that the types are now ships
truelove101992 2022 年 12 月 14 日 上午 1:08 
Getting a bug with fleet names.
Bishi 2022 年 10 月 9 日 上午 8:17 
No Support anymore ?
Potato Soup 2022 年 9 月 25 日 下午 12:10 
I found i way to fix the baldness. You just need to go into the portrait files and replace the line hair_selector with attachment_selector in the notepad application
Potato Soup 2022 年 9 月 22 日 下午 8:32 
Everyone is bald now.
波兰p987661 2021 年 10 月 23 日 上午 7:30 
3.*.* can use?
Raszagal 2020 年 12 月 22 日 上午 7:43 
seems to be broken:
[16:41:16][persistent.cpp:35]: Error: "Unexpected token: regnal_first_name, near line: 290
" in file: "common/name_lists/HUMAN1_FEMALE.txt" near line: 292
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [democratic_utopia]! file: gfx/portraits/asset_selectors/HRS_male_clothes_01.txt line: 70
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [transcendent_republic]! file: gfx/portraits/asset_selectors/HRS_male_clothes_01.txt line: 82
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [direct_democracy]! file: gfx/portraits/asset_selectors/HRS_female_02_hair.txt line: 253
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [pirate_codex]! file: gfx/portraits/asset_selectors/HRS_female_02_hair.txt line: 197
...
Neverminder 2020 年 12 月 17 日 下午 6:12 
either incompatible with extended clothes mod or 2.8 broke it, not seeing any changes from this mod. will try more later
BHL.Kriminel 2020 年 10 月 24 日 上午 10:54 
Can someone check if it works with 2.7 ?
Erik War 2020 年 10 月 16 日 上午 7:41 
seem to not work in 2,7
Hate Bear 2020 年 9 月 2 日 下午 9:12 
You might want to call it say sex instead of gender. Great mod though.
Alex  [作者] 2020 年 3 月 27 日 下午 5:37 
Updated Mod to 2.6.X
Thehomiecaleb 2020 年 2 月 17 日 上午 2:45 
is this ironman compatible
mystic 2019 年 11 月 2 日 下午 4:51 
you cant have more than 1 nation using species with this mod???
jomo mojo 2019 年 8 月 21 日 上午 1:09 
Hey man - male clothes are still buggy. From what I can tell, the male scientist in science ships are wearing whatever the last clothes on screen were. Dont know about the rest, but seems to be leaders in ships. Lol its pretty jarring to see my level 5 genius dressed in some skimpy alien getup. Anyway, this is my fav appearance mod - thanks!
Alex  [作者] 2019 年 7 月 15 日 下午 8:36 
updated to 2.3.x
APSInc 2019 年 7 月 10 日 上午 12:27 
I really enjoyed the variety that this mod offered.
APSInc 2019 年 7 月 10 日 上午 12:26 
Anyone tried this on 2.3.x yet?
Vladimir Vladimirovich Putin 2019 年 6 月 1 日 上午 10:47 
Yeah, no custom empires spawning on my end too.
Skull Reaper 2019 年 5 月 26 日 下午 9:07 
more undead lick king plz
Generic Feline 2019 年 4 月 12 日 下午 9:29 
I'd love to see a sort of zombie / cyborg / primitive human / post-human thing going on here if you do end up adding those. However, I can say so far that this is great work! Really well done Alex.
Alex  [作者] 2019 年 4 月 7 日 下午 5:41 
Updated to 2.2.7 and beyond.
Fixed Humans(Male) portraits having buggy clothing
Updated clothing code
Other fixes
Herr Wolf 2018 年 12 月 7 日 下午 1:18 
Is this compatible?
Ultrawup 2018 年 11 月 20 日 下午 1:56 
Can confirm that custom empires made with this mod will not spawn even if set to be forced to spawn.
I also use this mod for my main empire, which might have something to do with it.
Swapping the species for a different one (like the humans from Undiverse Humanities) does let all of the custom empires spawn as expected, so there is probably something about this mod that prevents it.
I would love to use your mod for all of them, so it'd be cool if this was changed/fixed.
Nice work either way :D
WarriorMech10 2018 年 8 月 16 日 下午 1:56 
Did you make sure to check if they CAN be added into the game yea? You do realise there's an option for that, yea?
Dudely 2018 年 6 月 26 日 下午 7:10 
Custom Empires made with races from this mod won't spawn in game. Doesn't matter if they're set to forced spawn, doesn't matter if their home system is random, Sol, or Deneb. The empires themselves spawn just fine if I choose to play as them, but otherwsie, nope, the game won't allow AI empires to be played as any Human Plus faction.
Alex  [作者] 2018 年 5 月 22 日 下午 5:18 
Updated to 2.1.X. now includes gender seperated name lists.
Pode 2018 年 3 月 24 日 上午 7:51 
Uprated for the reference
Alex  [作者] 2018 年 3 月 23 日 下午 6:19 
PEOPLE OF THE PHILLIPINES: I HAVE RETURNED.


This mod has been updated to 2.0.X.
Laggfestttt 2018 年 3 月 8 日 上午 11:06 
my custom empires is not showing up game replace them with random vanilla empires:( Can you fix this?
Jordzargo 2018 年 3 月 5 日 下午 1:00 
yer i would also like to know if it works in 2.0
Mavkiel 2018 年 2 月 24 日 下午 4:07 
Curious about that as well. This mod is rather fun to use.
[J4F] Sentinel 2018 年 2 月 24 日 下午 3:58 
Any chance for a 2.0 update?
Alex  [作者] 2018 年 1 月 15 日 下午 7:32 
fixed no traits on portraits.
Alex  [作者] 2018 年 1 月 15 日 下午 7:32 
Updated mod to 1.9.x.
Alderon Tyran 2018 年 1 月 13 日 下午 5:16 
Status on 1.9.X update? Any new material?
Summer 2017 年 11 月 20 日 上午 11:02 
Would it be easy to add Species Traits (i.e. the regular human species trait selector). It comes up with 0 picks and 0 points.
Tamman 2017 年 11 月 6 日 下午 1:23 
yeah I'd love to be able to use this in multiplayer again. I hope we get an update.
Briarwood 2017 年 11 月 6 日 上午 4:51 
This could really do with an update. I use this mod like crazy, I just wish it was up to date.
EisenKreutzer 2017 年 10 月 24 日 上午 11:24 
Is it possible to give the added humans the organic trait, so they can be chosen as cyborg species by assimilating machine races? I want to use the portraits with cybernetic enhancements as my cyborgs, but they can't be selected.
Gregor MacGregor 2017 年 10 月 15 日 下午 9:57 
sure would be interested in seeing that undead human species thou lol
Bishi 2017 年 10 月 14 日 下午 1:24 
same here
Gregor MacGregor 2017 年 10 月 13 日 上午 10:04 
nvm Humans Plus Fix for 1.81 fixes the trait problem
Gregor MacGregor 2017 年 10 月 13 日 上午 9:53 
ya but even now. says its updated but i have no perks avaliable. . . . . maybe its just me, i have no other mods active
Bishi 2017 年 10 月 13 日 上午 9:33 
i try to do it self, but after that its broken :(
Chikun 2017 年 10 月 12 日 下午 2:23 
@Darkstrider19 - Hasn't updated it for 1.8.2
Gregor MacGregor 2017 年 10 月 11 日 上午 12:18 
is there any reason i cant seem to choose any perks. the points are there but the trait list is empty
ZZGashi 2017 年 10 月 8 日 上午 3:01 
With the way traits work now, this mod would have to add its custom species type to all the default traits as well as have compatibility patches with all existing trait mods by adding its custom archtype to all of the traits for this mod to be compatible.
Tamman 2017 年 10 月 3 日 上午 3:00 
it should be in your steam/steamapps/workshop/content folders. but it might be easier to just search for zzzhumansplus2.zip

just unzip it, put it in your documents/paradox interactive/mod directory and edit the changes. you'll need to copy a .mod header file to match tne new folders name. Use notepad to edit it. and put in the folder path. mine looks like this

name="HumansPlus"
path="mod/zzzhumansplus2"
tags={
"Galaxy Generation"
}
supported_version="1.8.1"

I imagine that Tucker is just waiting for the patch to come out beta before updating. I'm just impatiant and couldnt wait heh.