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Updated version that contains the same texture has been uploaded by SpaceDundee here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1523582413&searchtext=milky+way+galaxy
In the older versions, do you used Pain.net to create galaxy background (stars.dds)?
If so, can you tell me what save settings have you used. Because mine is always black in game.
DXT5 (Interpolated Alpha)
Compressor Type: Cluster fit (Slow/HQ)
Error Metric: Perceptual
No additional options.
Go into the folder in the zip file "gfx\map"
Then open up your Stellaris game folder at "Your Steam Folder"\steamapps\common\Stellaris\
and go to the folder gfx\map and make a backup of these two files
galaxycolor.dds
nebulacolor.dds
Then copy and paste my mods files into that folder.
Star the game and see what happens. If it doesn't change anything I don't know what the issue could possibly be.
Note: I only changed the version number after you reported it wasn't working with 1.6. So I doubt that's the issue.
I would point out though that the mod worked even without its version being updated on my end. So I doubt that's an issue. Changing the version number does nothing but tell the game to either put or don't put the [!] symbol next to the mod.
I did see some other people earlier saying they had the same issue even with 1.5. Never was able to figure out the problem.
PS:
It does work if I revert back to 1.5, but not with 1.6
PS:
I'll try it again just to be sure.
@skud13 thanks for adviece, i'm not interesting about all writing by hand, but if i have no choice i will do it. I only want 600 planets btw :)
It also came with the issue of spawning points and galaxy shapes being static, though the contents of each system was random. Atm the only way I can see making maps that have more than one galaxy is for either the tool to be updated, or to go through and manually create a map file typing in coordinates by hand, which would take an extremely long time lol.
You can always open up the mod and go to the folder where the nebulae texture is and brighten it up to increase visibility of them if you want. I might make an alternative mod of this one in the future if I get around to it, though atm I am quite happy with the current results.
@Whuuuut, yes the older texture was of lower quality, it's why I made this one. I've never encountered the cloud issue but then I may have just not noticed, I don't tend to pay attention to the words on the map and only really look at the icons. I'll look into it.
@Raumfahrer Spiff, the screenshots are just taken with a different map mode (like diplomacy) selected.
@Dark Thoughts, this was intentional to make the map look more realistic. You should still be able to see the nebulae, but they blend in a lot better with the galaxy and instead you probably will need to rely on looking for the nebulae names in some cases. I am not sure what you may be covering the borders. Can you show me a screenshot? I've not seen this.
Did i have to start a new game or will it also show up in savegames?
thx :)