Depth
Smuggler's Dream P11
20 kommentarer
2ShekelBaggs 26. mar. 2020 kl. 21:23 
thanos gun
FluidlyLynn 25. jan. 2019 kl. 9:04 
infinte stones
SharknBubbles 11. juli 2017 kl. 20:37 
it looks awsome. but when i use its grey with purple handle
Ebeth  [ophavsmand] 6. apr. 2017 kl. 20:14 
Thanks for the feedback everyone! Sorry I didn't get to respond until now just been a little busy! Will get to game playing and designing soon! Yes CJOLL4, I wanted there to be mismatched textures and loud colors because its supposed to mimic a conglomerate of ocean gems like rare wood, gold, jewels, doubloons, leather etc hence the name "Smuggler's" dream. Thanks so much! Still deciding if I want to make some minor adjustments still though! :)
CJOLL4 6. apr. 2017 kl. 5:40 
I love it, mismatched textures and all. Correct me if I'm wrong but it seems like the whole point is for it to have a very loud color scheme. It's an interesting gun to say the least. :thumb:
codyhood 5. apr. 2017 kl. 17:13 
how to i download it to game
кувалда баленси 5. apr. 2017 kl. 9:13 
Sinoia, Im agree with you, its realy good skin.:thumb:
Kri 5. apr. 2017 kl. 0:02 
lose the jewels an change the front end of the barrel to a different texture an ill buy it all day long :) nice work too!
Nom Cat 4. apr. 2017 kl. 20:03 
Wao bu dong da 中国 zi. Ni hao ma? Wao da pinyin hun chza.
Señor 纪 3. apr. 2017 kl. 20:00 
中国人呢?
Sinopia 2. apr. 2017 kl. 21:53 
Nice work! I just think you use too many different textures and colors on it. You have the fancy gold barrel, the wood, the leather grip, the mustard laser/trigger. It's just too much imo. Might be a better choice to leave out the leather grip and change the mustard color of the laser/trigger to something that matches both the wood and the gold, but isn't so bright or fancy that it takes away the focus from the gold/wood.
Carina Ayland 2. apr. 2017 kl. 11:08 
It would be so much better if it was candy...:awkward:
AMİRAL 2. apr. 2017 kl. 8:41 
nwice
Twi 2. apr. 2017 kl. 1:18 
Something tells me a diver that uses this is going to struggle, with the bullet holes being blocked an all.

Also, the laser attachment feels unfitting with a heavily different colour standing out from the rest of the design this 'bright mustard' colour isn't fitting in my opinion
ルシア 1. apr. 2017 kl. 23:24 
That looks cool.
Ebeth  [ophavsmand] 1. apr. 2017 kl. 20:50 
Hey, thanks for the help Jynn! I edited the normal map to give texture to the coins and jewels! :)
Jynn 1. apr. 2017 kl. 19:27 
You can make the gems pop without having to do any modeling work, you just adjust the normal map to give them that texture ^^ Beast Bull is an example of a normal map adjustment to give texture
Ebeth  [ophavsmand] 1. apr. 2017 kl. 19:21 
I may have gone a little too crazy with the jewels by putting them where the bullets come out! Thanks for the feedback, will definitely take some time to fine tune this piece further!


I have been thinking about exploring into 3d modeling software but haven't jumped into actually getting my hands into learning the software! Thanks for the feedback! I will most definitely look into modeling the jewels once I experiment in 3d!!!
Jynn 1. apr. 2017 kl. 18:21 
Ooo i love the barrel, not so sure on the colored 'holes' where the bullets come out.
Nom Cat 1. apr. 2017 kl. 17:49 
Looks nice, have you looked into 3d modeling the jewels onto the P-11?