Sid Meier's Civilization VI

Sid Meier's Civilization VI

Half Unit and Building Production Costs
55 条留言
JFire 4 月 23 日 上午 8:31 
It works btw
potato 2023 年 9 月 14 日 下午 8:57 
does this work with all gamemodes
Czar of Koskea 2022 年 10 月 15 日 上午 7:41 
remember to downvote all old mods that no longer receive updates.
that way we can all search by ratings and avoid seeing them
FogRain 2022 年 7 月 19 日 下午 7:58 
not working anymore...
STuRoK 2021 年 3 月 12 日 下午 10:28 
just edit .sql in the mod folder with Notepadd++. It's very easy to do.
MaxtheCat 2021 年 1 月 20 日 下午 1:29 
I second Humzu9. Building cost is fine, but unit cost is too high.
Humzu9 2020 年 12 月 25 日 下午 8:49 
Is it possible for you to make a half unit production cost mod but building production stays the same?
News_12 2020 年 5 月 27 日 下午 2:51 
Does this work in the marathon game mode as well?
Gutvald 2020 年 5 月 13 日 上午 2:09 
This mod needs Gathering storm or cannot work with actual Civ 6. It prevents me from launching any game.
Archee 2019 年 3 月 30 日 上午 12:10 
half only unit cost version please for gs!
White Shadow 2019 年 3 月 8 日 下午 3:37 
This is a great mod, and I am not trying to convince people not to give it a try. Though I will say, I am more of a fan of production boosting mods rather than cost-reducing ones, for this very reason. I really like the newer "Production per population" mods, for example.
Korbyn Battlecry 2019 年 3 月 8 日 下午 1:49 
I just checked. While theomos is correct that the mod will work with GS, it does NOT WORK with GS units and buildings. It also does not reduce the resource cost for any of the units in the game.

This is a mod that I would definitely love to see updated for GS, however, in my test games I found that keeping the resource requirements the same as the base game helped keep from having too many units in the game.
White Shadow 2019 年 3 月 1 日 下午 8:59 
@theormos

Does this also halve GS-specific content, though? Such as the new districts, units, and wonders?
theormos 2019 年 3 月 1 日 上午 6:43 
Hey just to give everyone an update. This mod does work in GS, all you need to do is open the game and go to additional content, and manually turn on the mod. I just tried it and it did work.
Emergency Twink 2019 年 2 月 27 日 下午 12:48 
Update by chance?
warhammerfrpgm 2019 年 2 月 25 日 下午 6:24 
@insanelampshade any chance we can get an update to mark as compatible with gathering storm. would love that. i know its the only mod you have made for civ6 but it would mean a lot.
theormos 2019 年 2 月 21 日 上午 12:25 
Please Please update for GS
Trajan007 2019 年 2 月 16 日 上午 11:51 
Yes, I would like to support previous post, please update to be compatible with latest Gathering Storm patch
pxseas 2019 年 2 月 15 日 上午 6:39 
please update for gathering storm!!
cio117 2019 年 2 月 14 日 下午 2:24 
thosnt work with GS,DLC:steamsad:
Master Ace 2019 年 2 月 11 日 下午 2:07 
tried on marathon, didnt work, simply didnt had no effect
DaxMan71 2019 年 2 月 9 日 下午 1:35 
This mod made the game fun.
CoachGunns 2018 年 12 月 24 日 上午 12:25 
This mod isnt working for me ... maybe its because im using warfare complete mod?
Therhenner 2018 年 12 月 16 日 下午 12:36 
If this works, that is exactly what I was thinking i needed while walking my dog
enigma 2018 年 9 月 5 日 上午 3:20 
only player or the AI too?
joe scmhoe 2018 年 8 月 31 日 下午 2:40 
this is what i needed in my life
EdzTech 2018 年 8 月 16 日 下午 7:25 
thank you! much needed
Maitre Supreme 2018 年 3 月 6 日 下午 4:40 
Great mod - THX ! :steamhappy:
titand120 2018 年 2 月 27 日 下午 1:22 
For those wondering, the mod does seem to work for Rise and Fall. Tested it with Spec Ops on Online Speed: 520 production without the mod, 260 with it.
- 2018 年 2 月 21 日 下午 5:24 
Does this mod work with R & F?
Dose this mod work with the DLC Civs?
liamek1462 2018 年 2 月 8 日 上午 7:16 
Has this been tried with the Rise and Fall expansion ?
流明贤者 2018 年 2 月 1 日 上午 9:35 
hi, I want to know whether the mod can make a different cost change on building, disctrics and wonders?
wdwtdf 2018 年 1 月 27 日 上午 3:40 
sometimes doesn't work after loading the game archive(some of leader).
Apheirox 2018 年 1 月 15 日 上午 6:13 
This should probably be the default setting for the base game. Far too high production costs by default. Thanks for uploading.
sercera 2017 年 11 月 12 日 下午 4:05 
yeah I also amend my statement: This mod does not work correctly with any DLC. You can play with the mod enabled and it won't crash your game, but anybody playing a DLC civ/leader (and I presume any modded civ or leader) will not get half cost for any of their unique units or buildings. Everything else is correctly halved.
Techno Maestro 2017 年 10 月 23 日 下午 12:24 
Does this work with Modded civs? Or is it just basegame civs?
Suisight 2017 年 8 月 12 日 上午 2:20 
I retract my statement or amend it: the new feature of pre-saved game configurations overwrites mod selection. So starting a game via the configuration uses the mods that were selected when it was created, not the one selected at this very moment. Seems to everything okay with this mod.
Suisight 2017 年 8 月 12 日 上午 2:07 
Does not work for me (no effect and does not show in mod list when bein in a game). Does show up in the "enabled" mods though. Related to update?
sercera 2017 年 7 月 25 日 下午 12:30 
it must be something different because the costs are halved for me even with DLC civs
Itzgeez 2017 年 7 月 9 日 下午 7:28 
@bipolar Brady, dank member Thank you for noticing this! I was wondering I why my production times were still slow even with this mod enabled.
Bipolar 2017 年 6 月 13 日 下午 1:35 
Doesn't work with the DLC Civs, hopeing that you'll add that eventually.
Itzgeez 2017 年 5 月 28 日 上午 5:42 
Thanks so much for this. This will make things a lot more fun. Are you aware of any compatibility issues with popular mods?
Mori The Vampire Lord 2017 年 5 月 23 日 下午 1:19 
nice this will speed things up a bit, make the early game way less boring and waity waity wait feeling should go, nice work thanks
Junky 2017 年 5 月 15 日 上午 1:26 
Is there a possibility to connect that Mod with Deliverator's MOAR Units Mod?
sercera 2017 年 4 月 29 日 下午 8:36 
LOBO I don't think it's fixed. This seems like a really simple but really good mod, I hope the author would consider looking into it. I have verified that when only this mod is enabled, I get this "negative production" error in repairing districts.
Chief Daddy 2017 年 4 月 27 日 下午 5:39 
mod*
Chief Daddy 2017 年 4 月 27 日 下午 5:39 
is there a nod that reduces the prices extremely to where its instant ?
LOBO 2017 年 4 月 27 日 下午 1:47 
sercera did you have it fixed?
sercera 2017 年 4 月 24 日 上午 11:43 
I think there may be a problem. When I capture a city and have to repair any district the costs seem off. I only just started playing the game a few days ago so I could be wrong. However, district repairs have negative gears/hammers whatever the term is so they take many turns to get just to 0 and then rebuild them. For example, in a city with a pillaged holy district, in my game it says it costs 32 production, however, it has "-75/32" in the production area. My city has only 9 production per turn so it takes 12 turns to complete. I don't see the problem in repairing the district buildings, just the districts themselves.
InsaneLampshade  [作者] 2017 年 4 月 24 日 上午 10:38 
Everything.