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Absolutely amazing design work, and great puzzle.
I knew what I had to do ( portal on ceiling, fall into it, place portal below and fling into funnel ), just couldn't figure out HOW to do it. The panel work is utter beauty, same with lighting.
Cons:
Some triggers are badly placed / sized. I could get to places without triggering them; for example, I portaled to the exit "room" rather than funnelled to it , therefore avoiding the trigger which enabled the lights and ceiling panels.
The panels blocking the funnel's portal surface didn't extend originally either.
Just a few minor issues that could be fixed by making multiple triggers or simply resizing them :P
Side note: I didn't get an upload email for Rector's video of this >:(
Kinda glad I didn't now though :D
Playthrough video (pardon the dropped frames)
I was there when my parents abandoned me.
Cheers!
https://youtu.be/iA7x4rRYsYw
All in all very nice work, big thumbs up!
I also like this kind of hammer blur applied on lightning.
We can get stuck by walking on the destroyed floor beside the fizzler button, and we can't rate the map in-game after the playtest.