安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The water is also buggy. Hanging in the air.
So - Mount Squighorn (Greenskins):
Major Annoyance - positioning 'holes' all over the map where troops can't be placed because one tree or rock is in the way. Given how stiflingly small the map is, fighting a battle with 2 stacks vs 2 stacks there becomes a nightmare of micro.
There is a stream running through the map which falsely indicates that it's impassible on mouseover UI when placing troops.
Minor annoyance: Attacker reinforcements come into the map from south east half, with default targeting almost to the barricades of the settlement in the perfect 'slaughter us' position for the defenders
There may be more but I can't think of others off the top of my head, will provide further examples if/when I come across others.
I've no knowledge surrounding modding in TW so I'm not sure as to the limitations of what you are able to do/not do, but did feel it best to mention the issues - good luck with the modding, and what you have done so far is massively appreciated given the underwhelming nature of numerous vanilla maps!
Karak Azul (dwarf version) - extreme pathing and line of sight issues when attacking; any artillery has to get within ~150-200 range to actually be able to shoot towers, presumably due to the raised land sections. Also issues with movement within a lot of the areas of the base itself.
Walled Dwarf Settlement (gorkified) - there appear to be pathing issues moving between the various walkways within the settlement, also some of the buildings appear to be... see-through, as artillery are able to fire through them, with occasional sighting of units on occasions where they should remain hidden.
Personally, I feel that these do need looking at quite urgently before releasing further maps; the maps are amazing to look at but they're particularly unenjoyable to play when you find yourself on the losing end of battles due to bugs.
realised I downloaded everthing except the main mod
This is my first campaign and I got the feeling, that there are to many "plain maps" in the ork territorry.
I use a mod which makes the faction names more coherent like turning Empire to Reikland.
Thanks. Awesome mods.
Some of the maps are far to big. On one of them (dwarf city) we searched 15 minutes the enemy. This should be fix to smaller areas.