Portal 2
[SP] Sunbury Chambers 10
30 条留言
xo_2025 2022 年 7 月 3 日 上午 4:18 
I found a solution and if it's really that (anyway it's the only way) it's kind of cheap.
xo_2025 2022 年 7 月 3 日 上午 4:01 
How am I supposed to beam a vertical laser through a receptor without a laser cube? And I see no playthrough video here.
Huhu_Die_Inge 2021 年 11 月 8 日 下午 3:16 
Super Duper Du...

; )
BierPizzaChips  [作者] 2017 年 12 月 14 日 上午 3:04 
@CoolDudeClem: You may like to watch any of the play through videos posted here.
CoolDudeClem 2017 年 12 月 12 日 下午 6:51 
I love astetics here, such a nice welcome change from the usual colourless dark grey and white chambers. I'm officially confused though, I can't for the life of me figure out why the cube (the one that's in a drooper near the fire vent thingy) keeps fizzling as soon as it comes out. I dont know what the lazer cather in the bedroom is for, and HOW am I supposed to get into the labyrinh bit? There's a lazer grid blocking the entrance with no apparrent way to turn it off. I thought that bedroom lazr catcher might be to for that, but onviously not as there's no way to get form there to the labyrinth entance within the few seonds that the laser is on, so I don't know.
lfairban 2015 年 9 月 3 日 下午 5:44 
Now, that was different. Very good puzzle and excllent environment.
BierPizzaChips  [作者] 2015 年 4 月 10 日 上午 2:05 
ogurdish: Thanks, mate. Hopefully you will have some fun with the other Sunbury Chambers, too.
ComPanion*.*Ka 2015 年 4 月 7 日 上午 4:19 
I am from Moscow. Single and cooperative play yor games. we really like. Thank u!
ComPanion*.*Ka 2015 年 4 月 7 日 上午 4:09 
Thank you very much! All work is just gorgeous! Pass a pleasure. Making awesome. I wish you success in your work!!!
BierPizzaChips  [作者] 2015 年 4 月 6 日 下午 5:18 
ogurdish: Sorry, i do not understand your language. What is it? Any chance that you type it again in English?
ComPanion*.*Ka 2015 年 4 月 6 日 下午 4:30 
Большое спасибо! Все работы просто шикарные! Проходить одно удовольствие. Оформление обалденное. Желаю успехов в Вашей работе!!!
Petutski 2014 年 8 月 26 日 下午 6:06 
Ha! Excellent work! I am dizzy.
Pescados 2013 年 5 月 20 日 上午 8:09 
Got it, thanks haha
BierPizzaChips  [作者] 2013 年 5 月 20 日 上午 4:45 
@Pescados: May i suggest to watch the video posted here in the workshop.
Pescados 2013 年 5 月 18 日 下午 5:08 
I am in a bit of a pickle when the fire starts burning... once I accidently pushed the button again it was impossible to get my hands on the second prisma cube
GraveNoX 2013 年 1 月 31 日 上午 7:09 
Hard one, maybe because I hate mazes.
BierPizzaChips  [作者] 2012 年 9 月 16 日 上午 1:02 
@zigi: I recommend this web site:
ThinkingwithPortals [forums.thinkingwithportals.com]
zigi.n 2012 年 9 月 15 日 上午 11:47 
How to make custom visuals?
KamakaziKitten 2012 年 8 月 27 日 下午 2:05 
ohhhhh ok thankes =)
BierPizzaChips  [作者] 2012 年 8 月 26 日 下午 2:42 
@Warrior: That 'middle' button turns on a light in the 'old' cube's place to make him visible for the player.
E1craZ4life 2012 年 8 月 25 日 上午 5:15 
I got through.
KamakaziKitten 2012 年 8 月 22 日 上午 8:20 
what does the middle button do in front of the laser wall?
BierPizzaChips  [作者] 2012 年 8 月 21 日 下午 2:44 
@e1craz4life: It does open the glass window to the 'old' cube. Btw: There is a walkthrough video posted here ;-)
E1craZ4life 2012 年 8 月 20 日 下午 3:37 
What does the button in the room blocked off with lasers do?
sickle 2012 年 8 月 20 日 下午 1:37 
Haha, that was a bit strange for a portal map.. but awesome. Thanks :)
Riekelt 2012 年 8 月 20 日 上午 4:57 
This was... mind blowing
MegaTommy 2012 年 8 月 19 日 下午 12:19 
Amazing map. :)
Wulfensteinster 2012 年 8 月 18 日 下午 8:53 
I liked it a lot except for the lack of portals. It did take some creative thinkng though. I liked that.
technobozo 2012 年 8 月 17 日 上午 11:42 
Very cool! Make more chambers like this, please!
BierPizzaChips  [作者] 2012 年 8 月 14 日 上午 5:20 
Uploaded once more due to broken downstream functionality of the original file.

Custom Vehicles by Dinus Saurus.
Custom trees by PG_props.

This map had been prepared with a basic entry and exit in PeTi - all buildings and rooms are done in Hammer.