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The result is that you sit there, going through 50-75% of your cities, every turn, scrolling down to one of these projects, and turning them on again.This makes a turn last 5 to 10 minutes easily. It also makes it more likely you forget that you were doing something else at a city, because it becomes such automated thing you're doing.
It would be so much nicer if these projects retained their marathon lengths.
I know this sounds like a Berenstein vs Berenstain Bears Mandela effect, but I swear the tech costs were tied to epic speed, not marathon. This mod was a lot more fun and perfect when I last played a month ago. It's the only "pace changer" mod I've ever used. Did the devs increase the tech costs with the new update?
750 science for pottery? What the heck? Something threw this mod out of balance recently. Is there a setting I screwed up?
Malgré les recommandations du créateur, se MOD est plus rapide que "MARATHON"
Ma question, es qu'il existe un MOD qui ralentie significativement le jeux et qui est compatible avec tous les MOD's officiel ?
Es que cela existe ?
Merci de votre réponse !
1. Babylon is stupid broken. They're currently in the Atomic Era while I (second place in science) am still in the Renaissance. I assume their unique ability hasn't been adjusted at all, which is the cause of this.
2. Diplomatic victory point threshold should be increased. I think that diplomatic victories are the most likely victory to be achieved with this mod, as Emergencies such as Aid Request easily award the player with 2 Diplo VPs. I currently have 18/20 at the beginning of the Industrial era.
Unfortunately, it looks like it's not working on my PC. I have a non-English version (Italian) so I just set the game on "Standard" speed, but it appears to be... just like the standard "standard" speed.
Any suggestions about how to make it work?
Thanks in advance,
Francesco