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click this link for instructions! Thanks to IceGrenade for posting the link on twitter
http://phabricator.aviacreations.com/w/black_ops_3/basics/zone_fix/
2. Perk Limit really pissed me off, as I didn't have any room for speed cola which made me go down at 1 point
3. Pack-a-Punch idk if there is actually a PP machine on this map and if there is then I must be simply blind but I liked the PP Drop and thought it made the game harder as it was down to luck wether you got PP or not.
4. The house, this part of the map I loved, great detail and overall give me a buried feel idk why
5. Small map therefore no where to train which made me have to camp in the bedroom of the house and wait for the zombies to run in through the door, so would like to see the map maybe expanded a little bit for more training oppurtunity as camping in a doorway kills the fun of zombie's in my opinion
I overall did enjoy the way the map looked (ignoring the fact there was a little bit too much fog), but just didn't really enjoy the gameplay as there was no where to run around. I would love to maybe see this map expanded a little bit.
2. Way too much fog and it would look better if you toned it down on the effects.
3. There is little to no room to play around in.
There are like three areas to play in which doesn't make any sense. If you wanted to prevent easy training just add barriers around the large field part, don't block off most of the map.
4. Please get rid of the powerup that pack-a-punches your guns.
This feature makes the map unbelievably easy and it got boring quick.
Finally...
I hope you don't just read this as a mean comment about the map, I honestly do see potential in these Walking Dead maps but it just seems like you don't care enough to actually make a good representation of what these areas actually look like. The Alexandria map also is very far off from what the "actual" Alexandria looks like. Good luck with future maps my man. All the best.
good points:
1. drops and skulls for randoms were good and not too much used or lacked too much.
2. the areas were good and the camping area i was in was way too perfect.
3. the detail and lighting was good (i didnt do volumetric lighting cause i dont care for shit like that)
bad points:
1. the map was to confined - i though we could run up and around the trailers and have more space to run instead of what whe has done
2. the skulls were good but they seemed pointless as the were a random drop which could be good or bad depending
3. 4 perk limit - so dissapointing that we can only have 4
other than that its a good representation but it feels like the creator would rather have clusters and confined areas instead of big open areas
QUICKSCOPER
Nice Sniper
nice teamm8
good player
controller noob
nice dude
friend :)
sniper god :D
if only it was a map without soulboxes -_-
Small, but details made up for it.