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Raportează o problemă de traducere
will include few vanilla fixes (from Ariphaos Patch and ACE).
updata plz
plz
大佬有空的时候求更新,别的都不如你的好用。
[06:05:51][eventmanager.cpp:331]: an event with id [prob.selective_capture] already exists! file: events/prob_events.txt line: 15
[06:05:51][eventmanager.cpp:331]: an event with id [prob.remove_armies] already exists! file: events/prob_events.txt line: 82
[06:05:51][eventmanager.cpp:331]: an event with id [prob.tile_blockers] already exists! file: events/prob_events.txt line: 93
[06:05:51][eventmanager.cpp:331]: an event with id [prob.orbital_terraforming] already exists! file: events/prob_events.txt line: 126
I found the solution to the problem here: https://www.reddit.com/r/StellarisMods/comments/4lal0h/an_event_with_id_placeholder_already_exists/
The syntax is id = event_name_here.<number>
Your current events have (for example): prob.selective_capture (should be prob.1, prob.2, etc.)
Then, because I was already 'weak' due to being at war with 2 AI empires, a mere couple months after settling status quo the empire I bombed into oblivion re-declared war on me. So that's weird, since should be a pseudo-truce. Other thing I noticed is that full bombardment didn't actually nuke the planet at any devastation level.
Potentially relevant mods I was also using were probably ethis and civics alternative, relytors empire governance, and government variety pack. Nothing was fighting your mod for 00_bombardment_stances.
Can be manually solved by "own" or "surrender" commands.
"effect set_country_flag = prob_enable_armageddon_bombardment"
to manually allow yourself to use the Armageddon bombardment stance.
Or:
"effect set_country_flag = prob_forced_armageddon_bombardment"
to make Armageddon the only option.
May I suggest to divide this into sub-mods