Cities: Skylines

Cities: Skylines

Apollo House
22 条留言
Sebduction 2021 年 1 月 17 日 上午 3:54 
Used your great asset in my 1 on 1 recreation of Amsterdam: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2364854351
skunkr1der 2020 年 5 月 9 日 上午 1:32 
jfc, I used to work there a year ago...
sebesams 2018 年 9 月 8 日 下午 1:15 
Zo'n mooi gebouw. Blij dat je dit ook beschikbaar in het spel gemaakt heb man!
Ben 2017 年 6 月 8 日 上午 2:43 
rij hier bijna elke dag langs. kan alleen maar zeggen: this is the real deal!!!!
Parad0xGamer 2017 年 3 月 23 日 下午 3:35 
i want this game
Anders Gehtsnich 🎄 2017 年 3 月 23 日 下午 12:12 
awesome!
Stresskiller 2017 年 3 月 23 日 上午 11:19 
Mooi stukje Amsterdam
HEESEUNGIE 2017 年 3 月 23 日 上午 3:55 
noce one. Perfect in de hollandse stad van cities.
Zatline 2017 年 3 月 22 日 下午 3:46 
nice
Epic Lurker  [作者] 2017 年 3 月 19 日 下午 10:38 
@HatsuneKid I can see that the windows on the ring look maybe a little bit too bright from a distance. It's not a problem with the illumination map, it's just white. Thanks for your observation!
Darf 2017 年 3 月 19 日 上午 9:27 
HatsuneKid 2017 年 3 月 19 日 上午 4:06 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=524027632
Artifacts, visual glitches and fixes
This may also occur during daytime when the engine decides certain pixels are inside or outside the illuminated area. Pixel precision does not solve this, and it becomes more and more visible as you zoom away and the texture resolution is lowered to LOD levels (mipmaps). This causes severe aliasing and you will be left with light emitting jaggies and edges around every window.
That's what I'm talking about. ↑ :)
Epic Lurker  [作者] 2017 年 3 月 19 日 上午 2:47 
@HatsuneKid You are seeing the drawn blinds behind some of the windows. Compare with the real thing:

https://www.google.com/maps/@52.3467265,4.8805348,93a,20y,24.87h,71.26t/data=!3m1!1e3
HatsuneKid 2017 年 3 月 18 日 下午 9:41 
Perfect asset. But one thing, some glass turns white when watching from a distance.
http://images.akamai.steamusercontent.com/ugc/82594465636703926/731DDC485552DEB7389EFC3B1F0578DCD485933D/
Could you fix that??
MrMiyagi 2017 年 3 月 18 日 上午 5:32 
What a beautiful building! Thanks for all the work put into this
core79 2017 年 3 月 18 日 上午 4:40 
WOW absolutely awesome!
CityDave 2017 年 3 月 17 日 下午 10:36 
Beautiful!
Polskers 2017 年 3 月 17 日 下午 6:17 
Nice work, @Epic Lurker! Glad to see you back in action! You make some beautiful Dutch assets, remind me a lot of when I lived in Flanders several years back, very similar buildings to what I lived around.
Dr.Beakman 2017 年 3 月 17 日 下午 5:56 
Good to hear! I'll be eagerly awaiting the next one haha
Epic Lurker  [作者] 2017 年 3 月 17 日 下午 5:20 
@templeofdoom I've added the technical details.
@Dr.Beakman I never stopped, but they take me some time to make.
Dr.Beakman 2017 年 3 月 17 日 下午 3:16 
Looks good! Glad you're doing more Dutch assets again :)
templeofdoom 2017 年 3 月 17 日 下午 2:10 
This is a cool building. I would love to see the custom model stats. How many tris is the mesh and the LOD mesh? What size textures were you using on this model? Excellent work if you created this.