XCOM 2
More ABA Guest Enemies For LW2
31 条留言
Caliell 2018 年 3 月 21 日 上午 11:09 
am having problems with story progressions. Codexes that appear are not eligible to be Skulljacked. I am just unlucky or something else?
tmonahan23 2018 年 1 月 24 日 下午 8:56 
omg the splitters... seem to have no cool down for their splitting... its like they are cockroaches?!
Garr Incorporated 2017 年 5 月 29 日 下午 4:29 
@Anatorax
The ayys are at least mean. They let their small Chryssies kill people and then put the blame on us! Bastards! :yawp:
Anatorax 2017 年 5 月 29 日 上午 11:37 
@Garr
Got it. Slightly weird (I try not to hurt civvies), but makes sense thematically. Thanks for clearing it up!
Garr Incorporated 2017 年 5 月 29 日 上午 1:32 
@Anatorax
Firstly, Chryssalid Crawlers are from the Long War: ABA Guest Enemies. Secondly, it IS intended, as long as I remember. I have already asked this question to DerBK ages ago.
Anatorax 2017 年 5 月 28 日 下午 10:39 
Are Chryssalid Crawlers supposed to randomly attack civilians after being activated? I am in my 3rd mission and encountered 3 Crawlers. Two ran after my soldiers and one decided to slaughter civilians nearby. Is that the expected behavior?
EviLEddiE 2017 年 5 月 20 日 上午 4:39 
Great work @RealityMachina! Although I managed to proceed with my campaign after temporarly disabling the mods adding custom Codices, this will definitively help those in the same situation I was in.

I did also notice the following in the LW2 1.3 Release Notes:
- Increased Andromedon, Cyberus, Chryssalid appearance weights. Chryssalids can happen a little earlier.

And as most of us know, the Cyberus is the internal name for the Codex. So I guess that there will be no more shortages of Codices appearing when needed...
Garr Incorporated 2017 年 5 月 20 日 上午 1:10 
Now Codices will be skulljackable?
Wow. That's a word...
RealityMachina  [作者] 2017 年 5 月 19 日 下午 7:56 
Figured out how to replace conditions on stuff without doing the stuff I mentioned, thankfully: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=929030780
EviLEddiE 2017 年 5 月 1 日 上午 10:33 
Thank you for the quick reply @RealityMachina :-)

I'll be temporarly disabling the mod to get a regular Codex to appear, since the Codices in general only have appeared in 3 or 4 of my total of 80-90+ missions so far in my LW2 campaign (and not a single one of the regular Codex)...

And speaking of LW2, I am dreading the 1.3 update to come along and spoil my campaign - having learned that my savegames made with the Steam Workshop version of LW2 1.2 aren't compatible with the manual install/NexusMods version. Loading any Geoscape savegame crashes with a Virtual Function error at the loading screen(s) - and while a Tactical savegame can be loaded, it crashes just after the mission is complete. So my plan of bypassing the update by having 1.2 manually installed will not work out :-(

Guess that I'll just have to get that Codex skulljacked ASAP in order to reach the endgame phase and complete my campaign, before 1.3 is released...
RealityMachina  [作者] 2017 年 5 月 1 日 上午 9:42 
It's an issue with how the Skulljack condition verifies a target is skulljackable (it checks the charactergroupname for officers so it works with modded enemies, but it checks the template dataname for Codices, so only the vanilla Codex is allowed to be jacked), it'll require either an override of X2Condition_StasisLanceTarget, or Pavonis introducing a fix for it in their highlander.

(I'm hoping they'll be able to do the latter in 1.3 since it means things aren't as liable to blow up, since how the game handles the removal of mods with modclassoverrides is less than ideal depending on what's been overridden.)
EviLEddiE 2017 年 5 月 1 日 上午 6:50 
I'm having the same issue as [TuP]tammi, being unable to skulljack any of the non-regular Codices which appear (in my case the Bomber, which only have appeared twice in my campaign). Having reviewed the INI files of both this mod and Ashlynne's LW2 Alien Pack did not lead to any clues which may explain this issue.

Should I temporarly unsubscribe from both said mods, and then re-enable them when I've skulljacked the regular Codex and killed the resulting Avatar? Or are there any INI editing overrides I could try out?
Nitsah 2017 年 4 月 17 日 上午 9:50 
Ah okay I didn't mean anything of that sorts lol
RealityMachina  [作者] 2017 年 4 月 17 日 上午 9:09 
I do have a life and like playing other games that aren't XCOM. :v

That said I am still working on a mod, plus I do keep an eye on my current mods to see if anything catastrophic is going on with them.
Nitsah 2017 年 4 月 15 日 下午 8:26 
Haven't seen reality update other mods or make anything new? Did he get bored?
[TuP]tammi 2017 年 3 月 18 日 上午 12:23 
well . . i install this mod and also "Ashlynne's LW2 Alien Pack", and now i'm stuck at trying to skulljack a codex quest. it keep spawn non-regular codex and my soldier can't skulljack it and can't complete the quest.
Ramlrm 2017 年 3 月 17 日 下午 1:37 
@realitymachina Will you ever import all the rest of the variants into long war 2 compatibile?
Rifle Man 2017 年 3 月 17 日 上午 7:34 
ANDROMEDON_FIREBOMB_RADIUS=7
That is brutal! 8 Xcom soldiers get brun by 1 Fire Bomb from Andromedons. 7 radius is too much, Xcom vesion only have 1 radius.
maximumfox 2017 年 3 月 15 日 上午 1:38 
those tags tho
SharpChipmunk 2017 年 3 月 12 日 下午 8:16 
ty 4 this
Phrozehn 2017 年 3 月 12 日 上午 9:01 
Especially faceless nd sectoids :D
Phrozehn 2017 年 3 月 12 日 上午 8:34 
I love this... but mostly because it gives me andothers and opprtunity to beg for other variants!!!
4rrakis 2017 年 3 月 12 日 上午 5:48 
I understand that you made this mod to make the andromedon corpses and codices more frequent, but would there be a chance to add more ABA2 enemies? I'm thinking of the pyro and infector mutons as well as the puppeteer sectoid and his zombies. Anyway, thanks for the mod!
Rifle Man 2017 年 3 月 12 日 上午 3:46 
Weapon of Boomer and Splitter are fine. Only ADVENT Codex need fix.
Rifle Man 2017 年 3 月 12 日 上午 1:44 
I would like to see Revenant/Shoggoth and Anti-Riot MEC in LW2. Tier 3 Revenant would become a zombie when they get one hit kill or becom a black faceless when get wound. Its a very cool enemy in ABA. Anti-Riot MEC would use smoke to cover ADVENT when first contact. The robort make battle more dynamic.

Cause a crash bug, Tech Shieldbearers & AutDoc can`t join the LW2 party. That is pity.
teh1archon 2017 年 3 月 12 日 上午 1:13 
I don't know why I subscribe and then activate all these mods when I can't finish a single mission without cheat because I've triggered every dark event possible. Oh yeah, I remembered, because I can cheat ;)
Kanario97 2017 年 3 月 12 日 上午 12:59 
Have you thought about putting all the other enemies that this vanilla mod has?
Or at least some more?
Nice work :)
Rifle Man 2017 年 3 月 12 日 上午 12:58 
Found two bug so far:
1,After Prometheus dead, he will not turn into a Prometheus Suit but a common Andromedons suit.

2,Weapon of ADVENT Codex is transparent. The weapons of Codex ICE & Codex Nullifier are fine. Don`t encounter the other Codex types yeah. No sure about Boomer and Splitter.

I have enounter Prometheus very frequent. That is a good change that Andromedons are rare in vallia or LW2.
Nitsah 2017 年 3 月 11 日 下午 11:32 
MADMAN

cool!
BE02-Raziel 2017 年 3 月 11 日 下午 10:37 
Would you consider the CODICES to be Mid-Game enemies and Andromedons Late-Game?
Rifle Man 2017 年 3 月 11 日 下午 10:35 
OMG, is that a dream? Thank you RealityMachina & DerBk!