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Actually how this mod can be used? Possible to use it in solar system start?
The mod doesn't map any textures itself, and all it does regarding geometry is define the height of the surface.
Which materials are where, how they look, etc. is then "painted" onto the existing surface (or at a certain depth below).
From the perspective of the mod, the planet is entirely two-dimensional.
Turning this into the actual 3D geometry and mapping textures is done automatically by the game.
I cannot think of any way the mod could mess up texture coordinates relative to the physical collision mesh they correspond to.
Maybe something in the game just bugged out?
But I'll load it up to check.
It would be cool, if there was another version with the platnium, that way, you can have the chalenge! And, people who want less, can use the plat version!
Nice.
I m glad I was able to help you. And thanks for all the work you have done
I might add some in the future if that turns out to be a safe edit. I don't want to break existing savegames, but I don't think there are any issues if I merely change some voxel types.