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Du hast echt ein können dafür.
Bin schwer beeindruckt!!
Die Map ist einfach nur WOW!!
Standing Ovation für dich, bitte mehr davon!!
Lg Peter
Graphically, however, the lighting seems to be pretty wonky. Besides the fact that lighting effects seem to flicker on and off based on where the camera is (which looks pretty bad when the camera is in motion) there's also a few surfaces that seem to be lit up for no reason. For example, the section of the cavern's western wall with the exposed dwarfen architecture is much more brightly lit than the cavern roof above it, as if there was a strong light source coming from due east, but there doesn't seem to actually be anything of the sort in the cavern.
I know, I'm a grump, but I like the game that is good quality. xD
CA are aware of all of this. The best thing we can do is make maps like this and show CA we want as much support for Terry as they can give us. :)
That's why I like your maps, you propose approaches of different attacks, which is a better, and you respect better the atmosphere of the universe of a Karak
Impression also that one took part of the fortress or the city (one saw all the great imperial city and one fought that in a very small part)
This is what your maps and Terry can fix, but it seems to me that you can not create a seat card with the "downtown" grip mechanism and make walls and doors that can be attacked and broken ?
A poll in the forum said that a new version of the seats was desired.
Maybe someone will have an idea, because your card is popular :)
Found here: https://www.youtube.com/watch?v=LJnkiYFcVVI
Playlist/Previous Episodes can be found here: https://www.youtube.com/playlist?list=PLUTYkNeoKzSRTXV2Jy5vsTlXtmDnZHS9S
Check out some of my other content and subscribe if you like my stuff!