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Now works with Rise And Fall, still works with Vanilla civ6
Changed the Leader Icon (Not sure why, but did it like 7 months ago so
Other Minor issues, see change notes for full details.
I know about this bug, and I'm looking into how to fix it. I've noticed the dialogue that doesn't show up is for the Agenda. I've looked at a few mods that don't have this problem, and have yet to notice any discrepancies.
I feel like the +1 Movement when starting in friendly territory is a good fit personally for both him as a general, and the trait itself.
It's supposed to represent both the effect the Federal Aid Highway Act of 1956 had on the US Military's ability to deploy where needed (The cross-country journey went from 2 months to only 5 days), and Eisenhower as a General was known for administration and planning (Logistics).
Which Logistics as a policy in game is +1 movement for units which fits both of the points of the military part of the trait. It represents getting from point A to point B faster, and your units not getting bogged down by inefficient supply lines so they can move around faster.
Love the idea, though.
Entered game using the mod, and Eisenhower does have the Minuteman unit when in game. It only doesn't appear during the game setup.
Domestic trade routes receive +1 Production and Culture on top of existing yields, and +1 Gold for every 2 specialty districts
Something like +1 Production, +1 Culture and +1 Gold for every two specialty districts.
Changed the Agenda, and Trait
Trait:
+ 2 Culture, and an additional + 1 [ICON_Culture] Culture for every two speciality districts.
Agenda:
Likes Civilizations with the same government. who are not Warmongers. ...
@Red Dead Rob
Yes it does.
@Ananse
The +3 felt kind of underpowered during my test run which was only +1 Production, and +3 Culture at the time. That's where the +2 came from (which I do think was kind of a overkill).
Only criticism I have is that Interstate Highway is much too powerful. Even at +3 culture to all domestic trade routes I think it would be too high. As written it can quickly get up to +7 culture per internal route, which is much stronger than any other source of culture in the game.
I think just 1 production/ 1 culture to internal routes would be plenty, and would make a really powerful ability.