Distance
Ice Realm [Omega Redux]
18 条留言
KoloPa 2018 年 12 月 20 日 上午 8:40 
Talking about the Acceleron Run?
Fahren 2017 年 9 月 14 日 下午 5:07 
The corkscrew checkpoint is still backwards, and MAN this realm is hard. Those icebergs cover up 80% of the track I tell ya! Well, luckily I beat it after like 3 tries and got 29th on the leaderboard. No borders is pretty tough, so I just use the Taro version.
-Ω-  [作者] 2017 年 3 月 19 日 下午 2:36 
Interesting perspective. I could definitely do with adding more to the alt-route, especially since the terrain is so enormous.
Flynnpunzel 2017 年 3 月 19 日 下午 2:09 
Some of the visual effects on the off-road route make it feel boring at times, and obtuse at others. The glow on the glaciers completely washes out arrow markers and even parts of the HUD, leaving you to have to guess which way you're supposed to go, and some of the ice lake parts are so huge and the floor texture so transparent that I actually had to stop in the middle of traversing one to figure out if I was moving at all. could do with the off-road route returning the player to the track at a few points, otherwise the course turns into one very difficult obstacle-heavy track, and another long and boring "I'm doing so much wall-riding across huge featureless terrain I must have done something wrong" track, and they don't rejoin or cross again until the very end.
-Ω-  [作者] 2017 年 3 月 17 日 上午 11:00 
I share your opinion. This realm was the result of a streak of inspiration.
5el. 2017 年 3 月 17 日 上午 7:12 
Thanks for the tip Omega, 'twas fun playin' around with it. This realm is definitely your best work if you ask me.
-Ω-  [作者] 2017 年 3 月 17 日 上午 7:09 
How did I miss that checkpoint? Might have been left over from the previous version ... at any rate, I'll get those fixed, thanks for the feedback!
screeno42 2017 年 3 月 16 日 下午 9:05 
Great track, but I found 2 problems:
First, there were a few times where the ice blocks on the track blended in with the background, so I couldn't see a few of them until I was really close.
Second, the checkpoint before the corkscrew through the glowy cave is backwards.
-Ω-  [作者] 2017 年 3 月 16 日 上午 7:25 
Gravity triggers for angular momentum. I reduced it as close to zero as it would go.
5el. 2017 年 3 月 16 日 上午 2:02 
How did you get the car to rotate so freely in this level? (How did you reduce the Angular Damping?)
Geeso 2017 年 3 月 13 日 下午 4:27 
I really dig the fact that if you fall off, there's still a chance to make it to the end, but the obstacles really are too big. Great work though!
Hakyra 2017 年 3 月 13 日 上午 6:08 
The hardest realm track so far, i don't think that the obstacles are an issue, it forces you to drive more carefully rather than just sprinting to the end, it's perfect for me.
-Ω-  [作者] 2017 年 3 月 12 日 下午 8:38 
The obstacles are rather too large, indeed. I think a slight widening of the track and rearrangement of the ice blocks is in order.
HyperFlare957 2017 年 3 月 12 日 下午 8:36 
Was the Ice Realm always this tedious? I'm just saying 'cause the Ice on the track seems to take up almost the entire track at times, forcing you to risk falling into the Icy abyss.

Otherwise I like the design of it. Keep it up! ;)
-Ω-  [作者] 2017 年 3 月 12 日 下午 4:20 
Thanks! So glad you liked it!
Xiooo 2017 年 3 月 12 日 下午 3:41 
10/10 alternate route, would become snowblind again.

Seriously, amazing as usual.
-Ω-  [作者] 2017 年 3 月 10 日 下午 1:08 
Yeah, I'm considering widening the track.
TrialSpace 2017 年 3 月 9 日 下午 11:22 
Maybe it's just because I suck at this game, but this track is really difficult. The ice is really hard to avoid even when going slow.

But on a positive note, the track looks very nice, and feels more complete. :)