Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2840241429
2. I'm still just fine with the amount of ID space I have left
Since you add new blocks, mind if you add the used material IDs in your mod into the wiki? https://starbounder.org/Modding:Materials:Mods
So it will be easier for other modders to ensure compatibility with your mod. :)
Thanks!
Read the first line of the description again.
The to dirt turn issue itself was a matter of the protectorate repowered mod.(All issues listed here are already solved)
The workbench has only 2
It only had 3 in the Beta
Reading the description helps alot
And ack then It worked just fine.
Yes.
Thanks. ^^"
Any chance we could get a version of this mod with the Blocks as separate craftables instead of painted...?