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报告翻译问题
But I really liked the Map Design and those Challenges! 8/10 Map imo
1. The boss has way too much health compared to the level of guns you can have pre-PAP
2. The doors are very expensive for a solo player, granting me about 1-3 box hits before the first boss depending on the location.
Only issue I have is the balancing of the boss. I'd prefer if the bosses ability to knock the player down was scrapped entirely or its HP was drastically reduced. It's not necessarily a bad mechanic, but it seems unfair given how many spawns there are for zombies to appear from as you can get disoriented way too easily ( especially when on fire). I feel it punishes players a bit too much if they are trying to recover from losing perks.
5: The challenges are a bit crazy for this map. 69 kills by round 10 whilst on round 8? 90 headshots by round 17 while on round 12? Especially since aiming for the head isn't an easy task without Deadshot. NO SHOOTING YOUR GUNS FOR 237 SECONDS? And your rewards for completing these are melee weapons which are almost worthless aside from using them to do the melee challenge. For as long and painful as the map may have been, Neptune does it way better. What should've been done is the challenges should've been toned down a bit so that they'd be a bit more manageable. (2/3)