Wallpaper Engine:壁纸引擎

Wallpaper Engine:壁纸引擎

Maze Runner
28 条留言
TroubleDouble 2022 年 10 月 22 日 上午 5:30 
That is a unique and intelligent idea of desktop wallpaper! A small suggestion:if there has any chance that would add a function of changing the small man color? Which we could guess who is the final winner.:steamhappy:
Royal_X5 2021 年 7 月 27 日 上午 9:03 
Amazing
Sgt.Raccoon 2019 年 6 月 23 日 下午 1:07 
Fellow web tinkerer here; just found your work on Wallpaper Engine and this is my new favorite wallpaper. Sweet projects dude!
Sedgwick 2019 年 1 月 31 日 上午 6:49 
My new favorite thing on the Steam Workshop. This is amazing! Some additional character sprites to add some variety to the maze runners would be fun. Thanks for creating this!
Little Potato 2018 年 12 月 14 日 下午 6:11 
Well dude this is amazing! I'm really impresed! If you ever do get the time to, you shouldl add thoses things that Kryist and Publisher were talking about

I'm a really big fan of your wallpapers! they all look awsome!:2017cat:
Squee  [作者] 2018 年 12 月 7 日 下午 1:52 
If I ever catch up with everything and have the time I will keep that in mind. It is a nice idea.
Atlas 2018 年 12 月 6 日 上午 12:50 
An option to make the cursor emit light would be fun!
Squee  [作者] 2017 年 9 月 26 日 下午 2:45 
It's a nice idea.. I can know .. I had it once too :steamhappy:. but hate to say I doub't i'll get arround to adding that in. It's one of a few things I thought of adding but never made it in.
OKry 2017 年 9 月 25 日 下午 5:39 
You should give them names and display the winner. I would be highly amused.
Squee  [作者] 2017 年 3 月 13 日 下午 5:36 
np. feedback is always appreciated.
Ebsolas 2017 年 3 月 13 日 下午 5:29 
Who needs labeling when you have an entire community who will do your writing for free. Lol. But seriously you're awsome and thanks for listening,
Squee  [作者] 2017 年 3 月 13 日 上午 11:18 
I am the first to admit my labeling can be bad, but that one still sounds ok to me haha :) Will alter it, your suggestion is a lot clearer than "spawn rate".
Ebsolas 2017 年 3 月 13 日 上午 10:11 
Also can you rename the "Spawn Rate" Since it's really a "Time Between Spawns" Setting. or make it clear in the description since I had to take a couple minutes to experiment to figure it out.
Ebsolas 2017 年 3 月 13 日 上午 10:01 
You're the best!
Squee  [作者] 2017 年 3 月 13 日 上午 9:40 
I'll look into it. Was bugging me too.
Ebsolas 2017 年 3 月 12 日 下午 10:58 
Can you add an offset for the taskbar. Thanks. This is a fun one.
Squee  [作者] 2017 年 3 月 12 日 上午 8:01 
You can raise the graphics scale option and things will be larger. The scheme color is only used by wallpaper engine to adjust window colors if you have that optoin on, it does not effect the wallpaper itself. There are just some basic graphics/tilesets that are used randomly.
Cheshirecat 2017 年 3 月 12 日 上午 3:58 
Love it! But characters' too small, and scheme color setting doesn't work at once. Maybe work on a new map? :steamhappy:
biubiubiubiu 2017 年 3 月 10 日 下午 9:38 
wow,太感谢了,太感谢了,你真的很用心,我早上起来就看到这个留言,六个小时之前,,你优化又增加了功能,一定很辛苦了,感谢
Squee  [作者] 2017 年 3 月 10 日 下午 3:14 
@biubiubiubiu
You can now turn off the "enable limitation" option at the bottom of the settings, and you can then raise the population to 200. Do beware of your cpu usage. You can turn off animations or set the time of day to "day" to lower it.

您现在可以关闭设置底部的“enable limitation”选项,然后可以将总体增加到200.请小心您的CPU使用率。 您可以关闭动画,或将“time of day”设置为“day”以降低动画。
biubiubiubiu 2017 年 3 月 10 日 上午 8:46 
fine,thanks for your idear,this one is funny.love it.
Squee  [作者] 2017 年 3 月 10 日 上午 8:39 
200 is possible, but do think it will have an impact on the cpu usage. It is still just a webpage and not optimized with shaders or webgl. I will see what I can do, but just know that it might be too heavy because of how the graphics work.

200是可能的,但确实认为它会对cpu使用产生影响。 它仍然只是一个网页,没有使用着色器或webgl进行优化。 我会看到我能做什么,但只是知道它可能太重,因为如何图形工作。
biubiubiubiu 2017 年 3 月 10 日 上午 8:31 
我知道可以提高“character count”但是还是太小了,这个选项最多才20.但是我的显示器是2560×1080的,所以显得还是很小。不然可以疯狂一下提升至200吗?这样子看起来应该很像蚂蚁一样,
Squee  [作者] 2017 年 3 月 10 日 上午 4:57 
try raising the 'character count' option, but you will have to wait until the next area/map starts.

尝试提高“character count”选项,但您必须等到下一个区域/地图开始。
biubiubiubiu 2017 年 3 月 9 日 下午 11:50 
其实是很有意思的,很好玩,但是为什么不增加一个可以调节小人数量多少的选择呢,这样就更好了
Squee  [作者] 2017 年 3 月 8 日 上午 11:11 
Was able to reproduce it, and seems fixed now. It looks like it was rendering the new map twice at the same time, but one of the two was using old data causing the map to be incorrect. In any case I replaced the code that was most likely causing it and I can't seem to reproduce it anymore.
Squee  [作者] 2017 年 3 月 8 日 上午 7:04 
Waaaa .. looks like a problem that occured for me when implementing the settings, but I thought I had that fixed :( Occurs when the characters and map were working on a different scale ..