Caves of Qud

Caves of Qud

Exile: Three New Arcologies for True Kin and a new Genotype + New Items
137 条留言
Kynick2501 3 月 4 日 下午 1:48 
@Szymon XII
@☦
I've just posted my attempt

@Urumi
Let me know if this is a problem
Utra, starfreight of the Spindle 2024 年 8 月 13 日 上午 3:52 
Please make this work... it's not that hard i think
2024 年 2 月 6 日 上午 12:20 
Update or fork please? Looks cool, wish it was playable.
six10 2023 年 12 月 23 日 下午 12:06 
First time I ever see anyone use the Foundation trilogy covers for something
|_| Clyax 2023 年 8 月 20 日 下午 2:35 
I too hope this mod is updated or forked. Those Death Eyes look amazing.
bearhiderug 2023 年 8 月 13 日 下午 2:08 
Someone needs to pick this up and update it, not tomuch, miss alot of this content
Vanilla Gorilla 2023 年 1 月 13 日 下午 4:30 
this mod looks really cool, wish it worked :(
zyrax 2022 年 12 月 30 日 下午 2:47 
the arcology types added dont seem to be working, if i click one, i get a moments pause and then nothing happens.
Lionade 2022 年 8 月 20 日 下午 3:00 
What is the blueprint name for the Tyrant Crown? Wanting to remove one that's lacquered, so disolving it via acid is a no go :'( probably going to need to resort to wishes...
TutterFunks 2022 年 8 月 7 日 上午 11:33 
Not sure if it's other mods causing an issue or that fact I'm in the beta version but on level up I am still receiving mutation points, does anyone know an issue fix or is it a current bug?
bearhiderug 2022 年 7 月 31 日 下午 12:23 
Thanks!
Maybe I too can swing in. I usualy opt for removal over fixing things >.>
knowledge and all

I would love to be shown or explained to like a 4 year old how we can update these tables.I have two others I have been wanting to update as well. All of the tables and ways to mod alot of the game is very ametuer xml np++ friendly lol
alividlife 2022 年 7 月 30 日 下午 8:55 
Ah wait, scratch that, in the ObjectsBlueprint.xml, cybernetics are referencing "Cybernetics2Equipment" or "Cybernetics2_________" and I believe these need to be adjusted to simply referencing "BaseCyberneticsEquipment" or whatever (Usually removing the 2 within each object). Someone correct me if I am wrong as I have had to do this with other mods that have become outdated, and gotten them to work. Caves of Qud must've made a major adjustment with cybernetics. Using the Build.log is probably very helpful figuring out what needs adjusting. Fortunately there isn't any C# scripting so fixing this is only time consuming and not insanely difficult.
alividlife 2022 年 7 月 30 日 下午 8:41 
oh Yea good point/idea @*chirps*
Looking at this mod against a currently working genotype/subtype caste/mutant type mod is a pretty big difference on how skills are loaded. I suspect some adjustments to each characters skills within the Genotypes.xml. PopulationTables.xml and ObjectBlueprints.xml look good unless some small detail is bugging this mod out.

I was impressed by the amount of gear added by this mod. Tons of gear for all tiers among other neat artifacts. If nothing, I may just use the gear and opt out of the starting castes/genotypes if I can't fix them.
Thorn 2022 年 7 月 26 日 上午 7:41 
Crashes mah game.
*chirps* 2022 年 7 月 17 日 下午 2:06 
There are formatting changes that need to be done. A few things may still be broken (not sure), but it will load and remain stable if you compare it to something newer that does work
INDIGOMOOD 2022 年 7 月 16 日 下午 11:22 
this mod makes my game crash
bearhiderug 2022 年 3 月 20 日 上午 12:49 
Anyone know whats wrong with it, or how to find out??
I would be fine just ripping half of it out to get the other to work lol
whenwrašk 2022 年 2 月 25 日 下午 3:51 
that'd be my bad, i misremembered.
bearhiderug 2022 年 2 月 25 日 下午 3:33 
This one updated in 2020
the "fork" was updated in 2017..
davidb11 2022 年 2 月 25 日 下午 3:23 
Yeah. THere's no updated mod I can find either. Not one.
whenwrašk 2022 年 2 月 25 日 下午 2:47 
@bearhiderug there's an updated version of this mod, just search the title of this mod and it'll pop up
bearhiderug 2022 年 2 月 25 日 下午 2:09 
Crashes on startup.
I very much look forward to an update.
It should be a small tweak, a single xml table was removed so all you would needa do is change that one table i think!
Mocker 2022 年 1 月 16 日 下午 7:06 
I was running this mod just fine the other day, but after a quick change from the beta branch, and then back to normal, the mod now crashes on startup, similarly to many other user's issues. If anyone has any advice on this one it'd be greatly appreciated, I love running with this mod and would hate to do without, cheers!
davidb11 2021 年 12 月 28 日 下午 4:32 
Why not use the Foundation? :P
six10 2021 年 12 月 28 日 下午 4:28 
cool but why the foundation covers??
whenwrašk 2021 年 12 月 12 日 下午 2:09 
i think this mod added a null object to a chest. small issue but i figured i'd mention it.
bearhiderug 2021 年 12 月 2 日 上午 9:33 
If you could not remove to much, the heirlooms are ikinda cool!
Urumi  [作者] 2021 年 12 月 1 日 下午 11:37 
Aaa sorry I haven't looked at CoQ in a while. It looks like a lot has changed, especially with genotypes and items. Yeah I'd like to update the starting items to be more in line with the current state of the game.
whenwrašk 2021 年 11 月 28 日 上午 11:51 
@masterofthegears are you subscribed to "Fallen Kindred: Genotype - Mutated Kindred and 12 Reworked Classes"? unsubscribing to that fixed the issue, i had the same issue as you.
masterofthegears 2021 年 11 月 27 日 下午 9:47 
This mod crashes the game on start up with no error as it tries to load the objectblueprints.xml
whenwrašk 2021 年 11 月 27 日 下午 6:33 
fair enough, thank you.
bearhiderug 2021 年 11 月 27 日 下午 6:11 
that has classes
this has classes and some bonuses

This one is not updated, I think... lol
Not sure about the other one, i dont use it
whenwrašk 2021 年 11 月 27 日 下午 4:48 
what are the differences between this and "Fallen Kindred: Genotype - Mutated Kindred and 12 Reworked Classes"? they're mutually exclusive, as having both simultaneously subscribed crashes the game at launch.
bearhiderug 2021 年 11 月 18 日 上午 2:41 
Hey cultural, have you noticed any other mods conflicting with the current update?
bearhiderug 2021 年 11 月 17 日 下午 11:26 
Would you consider makeing the heirloom armour tinkerable?
please
Ashley Xyzzy 2021 年 10 月 30 日 下午 8:55 
The last major update causes the game to crash on bootup if this mod is installed. It always hits "Loading ObjectBlueprints.xml" right before it happens, if that helps.
bearhiderug 2021 年 10 月 19 日 下午 3:40 
Can we find all the starting gear threw exploreing and rng?
Urumi  [作者] 2021 年 4 月 26 日 下午 10:27 
I'll take a look at the issues in the last 3 comments, CoQ has had many updates since the last time this mod was touched... might be time for some work to be done.
Adman120 2021 年 3 月 6 日 上午 9:29 
Newest update causes an incompatibility with rimrides
Demonoxus 2020 年 10 月 19 日 下午 11:49 
@Urumi Since Exile Kindred now gain mutation points (and can upgrade Physical Mutations), the description should be updated
Hoodlumdan 2020 年 8 月 31 日 下午 3:33 
Galvano-Metabolic Generator isn't granting Electrical Generation or increasing its level
Crepe 2020 年 8 月 15 日 上午 11:57 
Oh neat! Thanks. I wound up using Equity Injector to get around it, and also misunderstood the exiles being more mutant than true kin. My bad!
Urumi  [作者] 2020 年 8 月 13 日 下午 8:31 
Here's the link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1453122709

I'll add the link to this mod's page too since it looks like I haven't
Urumi  [作者] 2020 年 8 月 13 日 下午 8:28 
@Creepy yeah, so all the subtypes from this mod (like Umbral Hashashin) are available to both True Kin and Exile Kindred. True kin themselves are unchanged from the base game, while Exile Kindred are treated like mutants by the game, so they get mutation points and can't use cybernetics. Did you start with the exile kindred genotype by accident? If you want to use the exile kindred and still be able to install cybernetics, I made a separate scripting mod that lets you do that, I'll link it above in a sec.
Crepe 2020 年 8 月 13 日 下午 4:16 
Playing an Umbral Hashashin, seem to be getting mutation points and am unable to install cybernetics.
(logz)Tor 2020 年 5 月 31 日 上午 12:55 
it is late may :)
Kode-Man 2020 年 5 月 30 日 下午 3:44 
dammit i decide to start a playthrough with this mod A DAY BEFORE the fix XD
oh well reroll time
Thanks for the awesome mod
Urumi  [作者] 2020 年 5 月 30 日 上午 12:14 
Oh I see, they changed the way mutants are defined. Ok, the update is ready now
Urumi  [作者] 2020 年 5 月 29 日 下午 10:43 
Either way I'll at least make a small update to the items to account for changes to the game.
Urumi  [作者] 2020 年 5 月 29 日 下午 10:42 
Huh so it works for me again, and I haven't updated it yet. Does it work for everyone else?