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@☦
I've just posted my attempt
@Urumi
Let me know if this is a problem
Maybe I too can swing in. I usualy opt for removal over fixing things >.>
knowledge and all
I would love to be shown or explained to like a 4 year old how we can update these tables.I have two others I have been wanting to update as well. All of the tables and ways to mod alot of the game is very ametuer xml np++ friendly lol
Looking at this mod against a currently working genotype/subtype caste/mutant type mod is a pretty big difference on how skills are loaded. I suspect some adjustments to each characters skills within the Genotypes.xml. PopulationTables.xml and ObjectBlueprints.xml look good unless some small detail is bugging this mod out.
I was impressed by the amount of gear added by this mod. Tons of gear for all tiers among other neat artifacts. If nothing, I may just use the gear and opt out of the starting castes/genotypes if I can't fix them.
I would be fine just ripping half of it out to get the other to work lol
the "fork" was updated in 2017..
I very much look forward to an update.
It should be a small tweak, a single xml table was removed so all you would needa do is change that one table i think!
this has classes and some bonuses
This one is not updated, I think... lol
Not sure about the other one, i dont use it
please
I'll add the link to this mod's page too since it looks like I haven't
oh well reroll time
Thanks for the awesome mod