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报告翻译问题






neato
EELW-8V4N-DZ9G use this code to unlock a free character in the game!
In the official maps we use a couple of tricks to make the difference between background and playground clearer:
*Add some parallax to those objects so they appear to be further away. This also adds some depth to the level in general.
*Add enough parallax that those objects get blurred. I guess you don't want this for the shop at the top, but it would be really useful for the big red background around the base. You can also control where blur starts in the LevelConfiguration object (the cogwheel icon).
*Slightly change the colour of those objects. In this case I suppose objects that are in the background could be a bit more blue. To achieve this, set colourCombineMode to ALPHA_BLEND and then set Colour to something like 100,100,255,100. That last value is the alpha and determines how much the colour is modified (255 means 100%). The other three values are red/green/blue and determine what the colour is modified to.
Since you asked for feedback, some small things:
-When I try to move from toplane to bottomlane I often accidentally fall on the jumppad, which is a minor irritation.
-In some spots the background and foreground are difficult to distinguish. I occassionally tried to move through a wall, or had difficulty reading enemy skills quickly. Examples are the big red background around the base and the shop area at the top: both don't really look like they're in the background.
I would also like to thank every one of you for the overwhelming amount of positive feedback. Out of those 25 rates I mentioned, not a single one is a negative rating, which is enough to bring a tear to my eye. Honestly, making the map is fun on it's own, but knowing that there are people out there who had a a match or two and enjoyed it on my map is a really good feeling.
The road from here is pretty clear. I will keep refining this map as sugestions and fedback makes its way to the feedback thread, and you can all expect to see more maps from me in the future. I have 2 more maps in the concept phase alleready, and I can't wait to hear what you guys think about them once they are out.
So until then, take care and have fun.