Cities: Skylines

Cities: Skylines

Topographic Lines Toggle
76 条留言
nhatanh0475 2023 年 6 月 16 日 上午 11:54 
@ne0n Because each mods can touch different part of the game. And the more thing a mods can do, the higher chance the mods can be broken when something change.
Precision engineering is a special mods that only has a limited configuration and less like to interfere with other mod or the game itself.
yao_zhou 2022 年 12 月 14 日 下午 7:57 
Use Toggle it! instead.
ne0n 2022 年 12 月 4 日 上午 9:56 
I replaced this mod with ToggleIt, but now ToggleIt has issues with another mod I'm using. IS there a mod that can just display topographic lines and that it doesn't have conflicts with other mods?

How can Precision engineering still work after all these years, but some very small mods and with a small impact, need an update with every dlc?
Sasquatch 2022 年 7 月 17 日 上午 9:26 
Everyone recommending ToggleIt... I'm here because ToggleIt quit working.
ignomen 2021 年 11 月 6 日 下午 5:02 
Still works for me, after all these years.
Overlord 2021 年 3 月 20 日 上午 4:26 
This mod works.
Frog 2020 年 12 月 7 日 上午 1:33 
I'm having no issues with this mod, but everyone should use Toggle It now
PhizzleGfunk 2020 年 11 月 1 日 上午 7:40 
Komb, Just wanted to say thank you, this mod is a life saver !
NOiZE 2020 年 6 月 1 日 上午 10:21 
Just a FYI, this mod still works fine for me
baddragon 2020 年 4 月 25 日 下午 7:00 
AM getting an error when enabling this mod:

A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Xml.XmlException: Document element did not appear. file:///E:/SteamLibrary/steamapps/common/Cities_Skylines/TopoLinesToggle.xml Line 1, position 1.
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at Mono.Xml.EntityResolvingXmlReader.Read () [0x00000] in <filename unknown>:0
at Mono.Xml.DTDValidatingReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml.DTDValidatingReader.Read () [0x00000] in <filename unknown>:0
at Mono.Xml.Schema.XsdValidatingReader.Read () [0x00000] in <filename unknown>:0
.....
kinginora 2020 年 4 月 24 日 下午 9:59 
is this mod working now?
Captain Toof 2020 年 4 月 15 日 下午 1:33 
@Komb or someone please tell orig button coordinates from config.
samoliveira 2020 年 3 月 10 日 下午 1:50 
This mod is very useful.
Burningfeetman 2020 年 2 月 21 日 下午 5:56 
Mod is awesome. With this mod, player can view both natural resources AND topographics, whilst placing roads. Perfect, a must have for designing and planning cities to suit the terrain AND resources. :extrastrongcoffee:
Greyler Marak 2020 年 1 月 29 日 上午 8:45 
Got a game crash with this mod. Not sure what the conflict is, but while in game the moused was behaving oddly - not selecting objects at apparently random spots - related to the camera angle, not the map itself, as i could if i rotated round etc.
After the crash the game wouldn't start again before unsubbing.
ZmulizForever 2020 年 1 月 5 日 下午 2:32 
Error: Mod Conflict with Extra Shortcuts mod by Bloody Pengiun
Professor Squirrel 2019 年 9 月 13 日 下午 8:05 
thank you so much
WazoVali 2019 年 9 月 2 日 下午 8:50 
Just being curious. Whats the map that you used in the screenshot for this mod?
Succulent Chinese Meal Enjoyer 2019 年 5 月 5 日 上午 3:31 
Very simple yet left out by vanilla game. Good mod.
tiaxa 2019 年 1 月 29 日 上午 8:38 
Thank you!!
Sasquatch 2019 年 1 月 25 日 上午 4:54 
I agree with those requesting a way to highlight specific contour lines. But the vanilla terraform tools offer a couple different workarounds. You can pick the target contour line with the level tool and then level spots on the other end till you find the line that matches. The slope tool will tell you the elevation of the picked spot. You can then go and pick lines on the other end till you find the one that matches. These are definitely not as simple as picking a line to highlight it, but they should work well enough.
Prinz Valium 2019 年 1 月 23 日 上午 4:33 
@manu0221 It's "Precision Engineering"
Voronwe 2019 年 1 月 17 日 上午 5:13 
Looks like precision engineering
PIXEL 2019 年 1 月 16 日 下午 7:58 
Could somebody please tell me what is the name of that mod that you can see on the image (the one that measures the roads)?
HeartlessGaming 2018 年 11 月 27 日 下午 3:56 
You should give numarical values to the topo lines from sea level (above sea level postive, at sea level 0, and below sea level negative).
Mz 2018 年 11 月 14 日 下午 9:04 
cool mod, but you can improve it. I just dream that during the construction of roads one could see the height from sea level, so that not only bridges, but also tunnels would be ideally even. You build a section of the road, 245 meters are written on it, you build another one, and there are already 244 meters on it and you understand that you need to lower it by 1 meter. That would be cool there. Can you supplement this function?
ne0n 2018 年 7 月 15 日 上午 7:19 
Love the mod and I've been using it a lot, however, there's one thing I would like to add but I lack the knowledge to do it. Can you make topo lines selectable so one line stands out from others? I'll explain what I mean.

When I was building tunnel through the mountain for my rail, I wanted my tunnel to either be levelled through the mountain, or have a gentle slope. I can make it levelled with MoveIt, but it's difficult to determine the right elevation where tunnel needs to exit. Same thing where I needed to see where my rails need to meet in relation to elevation when building from opposite sides.

This is useful when building rail and road network on mountain slopes and you need to make a mountain pass.

If you need any help, I would gladly help you out or explain in more detail what I mean. However, my programming knowledge is barely basic.

You have a great mod there, and I would like to see this improvement, if possible. Thanks again for the great mod :)
ShaCane 2018 年 7 月 3 日 下午 1:49 
Functionality works great. But, having an issue where if I try to drag the "TOPO" button in the UI, it makes a duplicate button instead of actually dragging.
514m3353b3t4 2018 年 5 月 29 日 上午 9:11 
This very nice mod is making my life sooooooooo much easier.
Train track placement is a lot easier to work on.
Thank you Komb for putting this out there for us all to use.
Peace to you my friend.
stmSantana 2018 年 4 月 20 日 上午 1:21 
This looks better than vanilla:47_thumb_up:
Hendrik aka Lucky Pants 2018 年 3 月 31 日 下午 8:42 
BEST must have mod!
fangterror 2018 年 1 月 11 日 上午 12:29 
For people that care about making realistic grading, this is a must-have mod! Very useful. Thank you so much!
OrdinaryPanda 2017 年 11 月 20 日 下午 9:43 
Awesome mod. Requesting an option: Toggle height markings?
ssgteverett 2017 年 11 月 13 日 下午 12:42 
Like it...Works good
suavedoggo 2017 年 10 月 23 日 上午 1:43 
Does this mod also allow you to disable the Topograhic lines when in the map editor? I like using them but I also like being able to disable them, they make it harder to see details when creating maps.
Karumäki 2017 年 8 月 21 日 上午 8:40 
Just wanted to say that this is an awesome mod, since the Cities Atlas and Topographic Info View mods are more or less depreceated. Thank you!
514m3353b3t4 2017 年 7 月 29 日 下午 6:07 
Makes planning road and rail so much easier.
I have found that if the mod is activated in normal play mode and you press V to go into white mode you have to hold down the alt key and press T twice. This will deactivate the mod and then reactivate the mod in white mode.
If the mod is not active, access white mode as usual and then hold alt and press T to activate the mod.
The same rules apply if it is active in white mode and you press V to go back to normal play mode.
When terraforming, the topo lines are already shown, however it can be activated if you go into white mode, although some may find this a little redundent.
This is what happens when i use the mod. I hope its the same for everyone else.
Big thanks to Komb for putting this together and allowing us to use it.
Viashigaru 2017 年 7 月 28 日 上午 9:22 
Don't know why but there are two identical toggle buttons overlappings.
sefou974 2017 年 5 月 27 日 上午 6:41 
Works fine with 1.7.0 and Mass Transit. :)
psueiko 2017 年 5 月 20 日 下午 8:50 
It doesnt remove it for me also when in terraforming mode, would be the more usefull aspect of the mod for me.
AquilaSol 2017 年 5 月 18 日 上午 11:37 
Works fine with 1.7.0 and Mass Transit. :)
Dėdė Džo 2017 年 4 月 18 日 上午 11:58 
Am I the only one who can't remove those stupid lines? Toggle button doesn't work for me when trying to terraform something and want to disable the lines, which come up on default. O ris it because I use Extra Landscaping Tools mod?
Captain James 2017 年 4 月 4 日 下午 5:54 
@Komb, I realised it was a glitch. I terraformed over the flat area and the mountains appeared back like magic. So the terrain was there, invisible but there. I still don't know what might be causing that issue, but I don't think either that your mod is responsable for that.
Komb  [作者] 2017 年 4 月 4 日 上午 2:59 
@Orlando - This hardly seems a problem with my mod as it's not touching anything regarding the actual topography (terrain geometry). It just enables the visibility of native overlay .

I'll try to test some more to see whether I can reproduce something similar you're experiencing...
Captain James 2017 年 4 月 3 日 下午 7:59 
I saved a game with this mod enabled and selected (topo lines toggled on). When I loaded it to continue playing, surprise! some mountains were flattened. It's the first time that something like that happens, and first time also that I save the game with this mod selected. Any idea what could have happened? Is that issue caused by this mod or something else? Unfortunately I don't have an older save file to load :(
Komb  [作者] 2017 年 3 月 20 日 上午 6:29 
@Mudkest - drag'n'drop the button. It will stay there for next sessions.
Mudkest 2017 年 3 月 18 日 上午 9:14 
Can the topo button be moved a bit? it's blocking part of the disaster UI http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=886120383
HeadKillah 2017 年 3 月 16 日 上午 11:57 
@Komb: YES MAN the error is gone :):) THUMBS UP!! Thx for your fast response...
HeadKillah 2017 年 3 月 16 日 上午 5:19 
Yeah sure, will do this later this day, atm i´m at work :) I like testing :D