Sid Meier's Civilization VI

Sid Meier's Civilization VI

Random Religions
33 条留言
Geometrical 565 2024 年 4 月 14 日 上午 10:13 
This mod works with Tomatekh's Historical Religions? Awesome!
Rob 2023 年 12 月 21 日 下午 10:54 
Hi Drenghbar, are you able to do a mod that makes the AIs change their government every so often to a random available government (probably need to remove the penalty for changing into a previously picked government or reduce it, only for the AIs)?
Drenghbar  [作者] 2023 年 3 月 26 日 上午 11:34 
Tested it, it stll works no problem. I've had some difficulties for the test due to some changes in CIV logs and because I loaded a game configuration, which unabled some mods. Maybe you had a similar issue.
CTJD2003 2023 年 3 月 25 日 上午 6:41 
Does this still work? I've been trying it a few games and no changes seem to have been made.
jermapilled 2022 年 12 月 15 日 下午 1:11 
Good mod. Still works,
Drenghbar  [作者] 2021 年 7 月 10 日 下午 4:23 
@Belko94 No

@Mightfo Yes
JeffreyFo 2021 年 7 月 9 日 下午 3:59 
Dose this still work?
belko 2021 年 7 月 8 日 下午 12:46 
Hi, do you know how i can block other civ that dont have religion preferences so only civs that have preferences religion can create a religion ?
Drenghbar  [作者] 2020 年 5 月 7 日 上午 8:21 
Yes, it should be all right.
Lovebuzz 2020 年 5 月 7 日 上午 4:20 
Hello, how does this mod work with modifications that improve AI?
John_Arktor 2020 年 4 月 26 日 上午 10:22 
We would'nt have to get mods like this if Firaxis had'nt made the stupid choice of including idiocy - er I mean Religion, sorry, I always mix those two words - as a core mechanic of the game.
Drenghbar  [作者] 2019 年 2 月 21 日 下午 4:32 
Yes it is, You don't need this mod if you are aware of config files like in Tomatekh's historical religions.
Baleur 2019 年 2 月 21 日 下午 2:17 
Isnt this theoretically just the exact same thing as the config file setting in the Historical Religions / Religions Expanded (i cant remember which) mod that says "Random AI religions"?
Zoythrus™ 2018 年 8 月 19 日 下午 1:57 
This mod seems to be causing me problems on my Linux machine, as games only work if it's disabled, and refues to work even if it's the only mod being loaded. Any idea?
Drenghbar  [作者] 2018 年 3 月 3 日 上午 7:39 
It works with R&F :)
Monado 2018 年 3 月 1 日 上午 8:34 
I'm currently using this mod (alongside Tomateka's Historical Religion) with no problems.
Ultimuh 2018 年 3 月 1 日 上午 6:45 
Will this need an update for Rise and Fall?
Monado 2017 年 7 月 18 日 下午 12:37 
I just checked it and, yes both of the mods work together! Thank you two for both of your mods that combined make the religious AI much less repetitive.
Drenghbar  [作者] 2017 年 7 月 18 日 上午 3:21 
It does. I kind of created my mod especially for that. Tell me if you think that is not the case in your games.

@Tomathekh Thanks by the way ! I saw your solution when you posted it, and forgot to answer. For now our mods seem to work fine together with the loadorder, but I will review all my mods with the next update and certainlly use your suggestion at that time.
Monado 2017 年 7 月 17 日 下午 3:04 
Hey Drenghbar, does this mod happen to work along side Tomatekh's historical religions. The combination of these two mods would be amazing!
Tomatekh 2017 年 5 月 14 日 上午 11:14 
Hi, so I believe I’ve found a more reliable solution to the load order issue (not only with my mod, but should also help with any individual civ mod that might load after yours).

Underneath your existing SQL (DELETE FROM FavoredReligions;) simply add:

CREATE TRIGGER RandomReligionsMod
AFTER INSERT ON FavoredReligions
BEGIN
DELETE FROM FavoredReligions;
END;

Essentially, your existing line will delete the preferences from any mod loaded before, and the new lines create a trigger which fires anytime a preference is added after your mod is loaded and then deletes that new preference.

Hope it helps.
Drenghbar  [作者] 2017 年 2 月 28 日 上午 10:07 
@Tomatekh
Thanks a lot :) I set a reference with your ID, I'm not totally sure if it will work, since it doesn't clearly appear in the generated modinfo. Anyway, my mod still works well with HR, and I let a priority value in the update just in case.
Kepos 2017 年 2 月 28 日 上午 8:37 
@Tomatekh Thank's the notice. Great mod btw. :steamhappy:
Tomatekh 2017 年 2 月 28 日 上午 8:22 
Also, great mod! :)
Tomatekh 2017 年 2 月 28 日 上午 8:21 
@ Drenghbar
If you haven’t already, if you set your mod to reference HR in its “Associations” tab in Modbuddy ( ID# 6010e6f6-918e-48b8-9332-d60783bd8fb5 ), it should ensure that your mod always loads after HR. That way it will always delete any favored religions set in my mod.

@Kepos
You need to wait till you start a new game before updating HR. Otherwise, the ID number of the religion in the database is changed to accommodate any new religions. So, if Protestantism was the 4th religion before the update but the 7th, the game still thinks you founded the 4th religion even if that’s no longer Protestantism after the update.
Drenghbar  [作者] 2017 年 2 月 28 日 上午 3:31 
Ok, thanks for letting me know :)
Kepos 2017 年 2 月 28 日 上午 2:22 
Update: Confirmed. When changing from online to Steam version, Tomatekh's religion mod seems to mix them up.
Kepos 2017 年 2 月 28 日 上午 12:41 
Sent Tomatekh a request on Civfanatics [forums.civfanatics.com], probably you'd like to join the conversation.
Drenghbar  [作者] 2017 年 2 月 27 日 下午 3:58 
Ok, I realy don't think that RR could change a save while disabled ^^. Plus, the mod cannot change a religion once it is founded. I don't know what would have caused that, maybe an update on Tomatekh's mod ?
Kepos 2017 年 2 月 27 日 下午 3:45 
And yes, I am aware about, that usually you have to create new game to add new mods. That's the weird aspect on this religion change.
Kepos 2017 年 2 月 27 日 下午 3:44 
Well, using Tomatekh's religion mod. Before installing your random religions, in my game I had the usual religions (like Spain-Christianity, England-Protestantism aso.). Now with RR installed, but de-activated they suddenly all changed toward innocent religions, which have not been choosen before. So, my idea was, if your mod is probably ignoring de-activation somehow?
Drenghbar  [作者] 2017 年 2 月 27 日 下午 2:34 
What do you mean the religions are exchanged ?
Anyhow I've found myself unable to use a mod on a saved game, even if it says it does affect saved games. I'd say you have to create a new game in order to use this mod (and you have to activate it on the "additionnal content" menu before that).
In game, you can see if the mod is active with the esc menu.
Kepos 2017 年 2 月 27 日 下午 12:45 
Interesting mod.
One problem: Could it be, that your mod is active, anyhow it is in-active in my settings?
Just started savegame, with your mod de-activated. All religions are complete exchanged.
Any idea?