Sid Meier's Civilization VI

Sid Meier's Civilization VI

YnAMP - Faster Border Growth
11 条留言
angrysquirrel777 2020 年 4 月 8 日 上午 11:49 
It says it is not compatible with the newest version. Is that true?
SandSquid16 2019 年 11 月 12 日 上午 11:49 
Is this still functional with the later game updates? I got a warning when I went to activate it, so I elected not to, just to be safe.
Gedemon  [作者] 2019 年 2 月 20 日 上午 3:12 
They were made for it, but most can be used independently.
Myers 2019 年 2 月 20 日 上午 2:33 
A lot of your separate mods are labelled as YnAMP...are they dependent on the main mod? or can they be run separately?
Gedemon  [作者] 2019 年 2 月 20 日 上午 1:12 
Ignore the warning and report exact issues
3antar 2019 年 2 月 20 日 上午 12:10 
Needed for the large world maps!
Chionophile 2019 年 2 月 6 日 上午 8:37 
Is there any way to edit this mod such that it prevents border expansion onto sea tiles and limits expansion to three tiles away from the city center? I've found that playing on the Giant Earth map with this mod enabled results in a crowded Mediterranean and some rather odd looking panhandles. Other than that, it's an excellent mod!
Maitre Supreme 2017 年 6 月 11 日 上午 5:37 
Great mod - THX ! :steamhappy:
Greyhound 2017 年 5 月 5 日 下午 2:26 
I wish I knew how to reverse this effect, I'm trying to play a game with very very slow natural border growth. :/
Gedemon  [作者] 2017 年 3 月 26 日 下午 3:13 
I can be used independantly.
MT 2017 年 3 月 26 日 下午 1:15 
Is this for all gameplay or just YnAMP maps?