Age of Empires II (2013)

Age of Empires II (2013)

Massacre Mod - Expansions
37 条留言
03Mole 2024 年 12 月 2 日 下午 1:10 
Would be cool to have a version of this mod for the HD version of the game
Korokan 2021 年 2 月 15 日 上午 2:15 
And crossbowmen have the same proble. And I hope this is my last comment.
Korokan 2021 年 2 月 9 日 下午 4:28 
And halberdier and heavy cavalry archer decay faster. And pikemen have the same problem of knights, light cavalries and long swordsmen. I think that's all.
Korokan 2021 年 1 月 30 日 上午 11:02 
PS: Oh, I almost forgot. Long swordsmen have the same problem. And I was wrong with the spearmen: they're ok. Their bodies dissapeared just because a player wanted to build there the corpses were before to change his mind. So it canceled the spearmen bodies anyway.

I hope this bug report will help you to improve this mod. I love it.
Korokan 2021 年 1 月 29 日 上午 11:23 
I noticed some frames missing. The knights and light cavalries corpses dissapeared after ten minutes except they are stuck to the first decay frame until dissapearing (so no rotting bodies and dissappearing anyway).
Also, the spearman corpse turned to the south meets the same glitch. (I suspect some other frames of spearmen are lacking either but I'm not sure to have spotten everything).

However, this mod is awesome and makes the game realistic. You got my 5 stars. :steamthumbsup:
MathiusXII 2019 年 11 月 17 日 下午 7:34 
I would like to add this feature to a combined data mod I'm making but if that's the fastest way to do it, that would be extremely tedious. Just wondering if you used a faster method.
MathiusXII 2019 年 11 月 17 日 下午 7:30 
Did you just change every dead unit's corpse decay time under resource storages? (Assuming you used Advanced Genie Editor)
Trappist 2019 年 5 月 6 日 下午 2:25 
So, it works fine except it seems to have replaced unit feedback voices with japanese for every civ? Love the mod, but it's very hard to play, cuz' the female villager voice actress is like nails on chalkboard.
MathiusXII 2019 年 5 月 1 日 下午 3:08 
Is there a combined mod out there?
Xena  [作者] 2019 年 5 月 1 日 上午 4:18 
@MathiusXII sadly theres no way of combining multiple data mods, the devs haven't made this possible yet. If you want multiple data mods at once to work you have to combine them into one basically.
MathiusXII 2019 年 4 月 30 日 下午 3:36 
Is there a compatibility option for this mod and Independent Architecture?
Trappist 2019 年 1 月 19 日 下午 5:43 
Thanks!
Xena  [作者] 2019 年 1 月 17 日 上午 6:07 
@Thog I accidentally changed the visibility to friends only, it's back public now :)
Trappist 2019 年 1 月 16 日 下午 10:50 
What happened to the no expansions version?
benzoll 2017 年 6 月 25 日 上午 2:42 
Cool. :chirp: :highlvl:
Xena  [作者] 2017 年 6 月 4 日 上午 5:51 
Hey, sorry for the late reply but the maximum number you can use for all the editable values with data modding is an integer of (2^15)-1 which is 32767 and the corpse decay time value uses seconds so thats like 546 hours long you can get as maximum.

But I'm not going to do that as every game I play theres literally 10 corpses on every couple of yards I move and on maps with a lot of bottlenecks it already becomes a carpet of corpses :p. Plus there might be a performance problem in the end when theres almost a 100000 sprites on your screen on some computers.
Alpharius 2017 年 4 月 1 日 下午 4:56 
Ahh i get ya, yeah I'm no modder lol, I'll leave that up to you :)
Xena  [作者] 2017 年 4 月 1 日 下午 4:53 
Ah yeah like that, obviously it's going to work then because you're altering the main .dat files. If the game gets an update they will automatically get overwritten, if you don't take a backup you cant reverse what you've done unless by reinstalling. You're not supposed to "touch" these. But yes it will work for savegames if you just move the .dat file that this mod installs from the mod folder and overwrite the one in the resources folder like you said.

It's a workaround, not a main fix as a mod has to stay in the mod folder. The main problem is that the savegame file doesn't save the data set mod we used. If the game did that, it would restart knowing it has to restart with that dataset, and not the one from the main resources folder. So yeah as I stated earlier, it's up to the developers to fix this :(
Alpharius 2017 年 4 月 1 日 下午 4:24 
This is off the Persistent Corpses comments section, it works...but I have only tested it on Campaign.

" you have to replace your Age2HD/resources/_common/dat/empires2_x1_p1 with the empires2_x1_p1 from my non-dlc version, and empires2_x2_p1 with the one from this DLC version if you want this to work for savegames and campaigns. Make sure you backup your original files though! "

So i did the same thing with yours Xena, replaced both original files with your ones ( Massacre Mod - Expansions, and "Normal" Massacre Mod ).

Works, i saved my Campaign, quit, reload and they decay just like before, proper time...

Like i said, havent tried MP, but I'm confident.
Xena  [作者] 2017 年 4 月 1 日 下午 3:09 
Aight, would be nice to have that fixed.
Alpharius 2017 年 4 月 1 日 上午 9:41 
Regarding the thing not working after save and reload, i got it to work using Persistent Corpses. Will try the same method with this and get back to you...
andremc 2017 年 3 月 23 日 上午 9:43 
Awesome, love how villagers corpses are still fresh after raiding the enemy base. Problem, BIG ONE, is that it will stop working if save and reload. Kind of :steamsad: face.
John Kratos 2017 年 3 月 6 日 下午 7:58 
Señor Benjamin, prepare the battlefield for massacre!
Xena  [作者] 2017 年 3 月 4 日 下午 3:19 
Glad to see you guys happy about it =) Now let's hope they keep improving Data Set mods so the saved games work and we can combine data sets etc. Cause i'm planning on working on some balance/realism mod to make units more interesting, but then you couldn't have this mod on top of it, unless I made one complete data set with this mod and the other mod. So i basically have to publish loads of different sets to give everyone all options.

But hey, they're working on it i think, and so far multiplayer lag has been improved too so its going in the right direction. Just shows how reviving old games, if done well, will always be popular and greatly appreciated.
Kamikaze196 2017 年 3 月 4 日 下午 2:05 
FINALLY A MOD THAT WORKS IVE BEEN WAITING SINCE 1999 FOR THIS :DDDDDDDDDDDDDDD
Kyks 2017 年 3 月 4 日 下午 1:33 
love the idea but i feel ist going to be too long.... ill give it a try !
winspector_24 2017 年 3 月 4 日 上午 11:20 
I remember playing AoE when I was a kid and that thing happened, but it was a bug.
Foumpater 2017 年 3 月 4 日 上午 8:12 
That sucks monkey balls. Thanks anyway for the mod, Xena!
Xena  [作者] 2017 年 3 月 3 日 下午 12:28 
No I don't think it can be helped for now. I managed to test it myself now. The corpses' timers that are ticking when you saved, continue ticking after the load it seems, but only for the frame they were on at the save, after that all the other frames last at the normal duration. And all fresh corpses don't decay slow anymore, it seems the saving function of AoE forgets to save that we used a damn data set mod. So it's up to the developers to fix this. Sucks balls :( For now you'll just have to finish a game in one sitting I guess.
Foumpater 2017 年 3 月 3 日 上午 8:40 
When I save a game - with the mod working - and I reload it, the mod doesn't work anymore. Can that be helped?
Izak 2017 年 3 月 2 日 下午 9:15 
thank you for making this, been wanting to see something like it, for a long time.
2017 年 3 月 2 日 下午 9:06 
start a game and then where it says expansions click on the data mod you want to use
Radd 2017 年 3 月 1 日 下午 5:18 
MemeLord, do you own the DLC? If not, use the vanilla version
Xena  [作者] 2017 年 2 月 28 日 下午 3:42 
What's wrong? You sure you're using the data set when you start a game?
Lord Sperglius of Autistria 2017 年 2 月 28 日 下午 3:16 
I like the idea of this, but it isn't working for me at all.
Xena  [作者] 2017 年 2 月 27 日 上午 4:13 
Absolutely nothing, it's almost exactly the same. I had this mod for ages but Data Mods didnt work yet on the workshop. I was afk for too long and now someone published one before me so sad face :( But thought I'd publish it anyway in case something's bugged with the other one.
Prosecutor Lurker 2017 年 2 月 26 日 下午 10:45