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报告翻译问题






I think the answer is yes because it seems to only change the linkages themselves - would you be so kind as confirm this!?
I assume also no changes to policies etc for the same reason?
2nd question: 5. Slightly decreased Eureka boosts for better game pace (it's 35%).
I use a mod that changes this (or rather lets you change it but I keep the default to 1.4) - any idea which would take precedent?
Also I have a lot of mods so if you see icons and/or buildings you don't recognise it'll be that. Main one is Infixo's Real Building Upgrades (icons with a + on em)
carthage start with writing with this mod for me.
It would be grand if you or another were able to setup the tech tree as a sort of open source setup (worded right?) which would easily allow other modders who create new tech mods/units for eras that could easily be drag an drop to fit in without overwriting. A sort of plug an play add tech concept.
Either that or allow districts to be something you can learn earlier on and grant each district an individual production queue tied to the single City State. This way you can be using the City States resources in multiple ways, rather than a singular.
@Duke Suraknar, while historically I agree. An these settlers would often build minor settlements that would feed the City State, or completely go their own way of independence to either starve or succeed. It wasn't until much later that City States would evolve outside of their walls or borders to encompass more cities (outside of verbal/written agreements) with a more unified identity or spear of destiny divine right to rule.
Is this an addition you would consider adding?
+1
..\Base\Assets\Gameplay\Data\Technologies.xml