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From this point forward, I give the Entire XCOM community the permission to Edit and update Any and all of my mods as they so choose. No-one is expected to credit me for it if they don't want to. Thanks for the Memories Guys, Its been good but I don't know IF or WHEN ill be back, so this is kinda my last Oh-rah! See ya'll Later!
yet
so, im sorry for all the delays. (Im honestly starting to sound like CIG and RSI with all the delays star citizen 3.0 XD)
Hopefully the modding community will be quick to document the various dlc ID's when it comes out so i can get to work on the updated class within a reasonable amount of time.
What still does not work though is changing squadsight to something else, even when I remove the sniper rifle. then it does not display any basic abilities at all....
Then, once the range reaches the Snap Shot limit, the Snap Shot penalties take effect.
Dmc i understand you like it as is, but im wanting to change it myself to fit more than just the "Shenobi ranger" and actualy implement the as of yet useless Sniper option, i kinda wanted one side to be a Des-Marksman and the other to be a fast Striker that can hold the line. im just not quiet happy with the Ghostwalker side or the Middle tree so im going to look into good alternitive abilities for them both. if you have any ideas for perk replacements let me know.
It's flexible without being OP based on the current loadout. Very good in stealth, scout mode also comfortable in Light Infantry ready for anything, Hit n Run style, much different than assault though, which is Run n Gun Scorpions aren't really heavy assault. They work exceptionally well with a high powered SMG.
My usual contact method is down for some odd reason, working on that, so decided to hit you on the community board.