安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I wish this had an infantry-only mode or something though, it's quite annoying trying to fight tanks when you're not AT yourself and you're not playing as a commander...
hallat530 - Thank you, glad you're enjoying it!
Patchyman - You'll probably want to select some sort of transport support in the supports menu - failing that you can choose the other platoon command option and an empty vehicle. I've made a note to revisit these options with the cog in battle function in mind as a dedicated transport vehicle selection might help reduce confusion.
AAF vehicles had no problems, got mauled by two of their MRAPs at the start and they brought in both a helicopter and a jet for counterattack waves, but their infantry were just taking up space. CSAT was fine and contributing the entire time, but they had less than half the total units.
This was probably just a glitch on my end, especially since mixed enemies have worked just fine in past runs. Just wanted to bring it up in case it's happened to anyone else.
Other than that I've really been enjoying both mods so far! Hoping to lure in a friend soon, do something other than vanilla Combat Patrol for a change.
FoxThree - If there are no planes available in your platoon menu then the faction you're using doesn't have any, the placement of the base won't affect whether planes are available or not, just that if you place within the blue circles any planes you do choose will spawn at the runway.