安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
send me a steam friend invitation.
Stellaris achievements prohibit any changes outside of gfx folder, which unfortunately also means this mod disables achievements due to it modifies files inside common folder to new graphical culture.
there's 2 way to enable achievement with ship models in this mod.
1. disable Stellaris' checksum check for achievements.
2. modify this mod: overrides official shipset entities with this shipset's entities. This can be done with only notepad and isn't complicate, but need to manually overrides every entities.
Do whatever you want with the assets as long as you give me credit for what I made.
It is not compatible with achievements.
Sounds like a cool mod idea, but understandable given this game is still fluid with updates
I thought about that several times, back when archaeology system first came out, it almost made me create space hulk archaeological dig site that can dig out "real" Imperium warships, beyond FE level warships, but ultimately scrap the idea due to I don't play Stellaris enough recently to have the motivation to maintain a mod that's not pure cosmetic in an ever changing game like Stellaris.
But I can totally make models for a mod that I have interest, the models of this mod are created to fit in vanilla ships, they have a lot of fake turrets and what not which is a shame IMO.
No, because PDX is coded frigate to use corvette entity, saving them the trouble of modifying or adding new model for every existing ship sets
these are the only files I edited: https://gyazo.com/968e85f535426d1aeb9dc05e97fa387f
cue the video...
https://www.youtube.com/watch?v=8Aii4QaicdI
the only thing missing is the namelist ;(
No. Add graphical culture will disable achievement for some reason.
increase the scale of Titan frame in .asset file
Just that and done. Don't confuse it with "titan_scale". I mean the scale inside titan frame entity bracket.
They finally decide to add(fix) frame to Mining and Research station.
Which I kinda feel pissed about it. That's why I don't want to fix it until someone report it.
Just delete all old codes and reconstruct those entities like all other ship/station. Treat it like a one section ship, like corvette.