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I am going to be doing some fine tuning to this mod as well. Before it gets a LW2 update.
Could you please explain what exactly do you mean in regards to your enemy mods spawning too much in LW2? It's possible that what I'm personally seeing in my campaign is too much in your opinion but I personally see it as acceptable.
... I should test the CX Archons and Celatids, even now that the LW2 patches were taken down...
BTW, leave the sectopods alone. They're strong enough for now. :)
Do you have plans of making a BUFFED version of Chrysalid? That's the only alien I haven't seen any mods yet for VANILLA.
Abilities could include:
-launch grenade ability
-Suppression
-Generates a sheild
-Blazing pinions ability much like the vanilla archon
-Has two drones in its pod
food for thought:)
If you like this one you should try and check out our Bio Trooper mod.. Adds a new breed of advent to the game for those of you that like a challenge :)
Oh god I'm so alone.