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Hope you are fine as well :P
I only unsub from threads if they are either going nowhere or the subject is uninteresting. Cases like these, why unsub!
i think that should be the goal pls
You can have more than one victury condition too. For example reach population and prestige, or have a certain amount of bots and coins.
Do you want vistors and traders to come, and how frequently? What about unlocked techs?
Do you want frequent solar flares or just occasional ones?
Lots of questions i know but there are lots of possibles in creating a challenge.
There's no limit to the amount of resources you can start with, but too many will make a big pile of stuff to be moved later.
To work out what resources you normally start with just play the normal game map and check your inventory once you've landed. You get extra metal and bioplastic fom recycling the ship
500 colonists is a big goal to work toward, but it is doable if you want a long game
Prestige is maxed at a thousand.
I got this so far for the details however;
Invaders, possibly a double risk of that.
No atmo, so no wind will be available. Entirely solar powered.
4 carrier bots, I just wish we could make bots not permanently break down...
Same people you start with in first map, possibly 1 extra worker.
I need to know what the resources are that you tend to start with are before I can decide this, and how many free slots are available.
As for victory, what do you think would be a good one, a colony of 500? Prestige of 1500?
Would have been nice to have Earths moon, with only the solar flares.
Yes I like tongue face. So what. :P
:P
So Cool!