Total War: ATTILA

Total War: ATTILA

*Outdated* Medieval Kingdoms 1212AD - Double Unit Size
81 kommentarer
Mesomorph 30. sep. 2024 kl. 13:00 
how to change that in the scripts?
Rok 30. mar. 2024 kl. 16:12 
yall can change that in script instead of nagging for an update lol
|Gaza|EGY-SA3KA 30. mar. 2024 kl. 8:52 
the Original mod updated plz update ty for ur time
Gidz_ZA 20. dec. 2023 kl. 6:16 
Is there perhaps an alternative to this mod or even a mod that makes the unit sizes even bigger?
[HAN]小诸葛 30. nov. 2023 kl. 5:34 
I found that in a battle, if the number of soldiers on both sides (including reinforcements) exceeds 50,000, the game will collapse
TengriBless, 12. feb. 2022 kl. 7:32 
the game is half as fun without this addition, you could try bringing up to the modders
Angel 18. dec. 2021 kl. 7:01 
does this still not work? :(
Diogenes the AI 21. dec. 2019 kl. 5:35 
ty for try it anyway, lets hope someone find a way
jonfrustrante  [ophavsmand] 21. dec. 2019 kl. 4:22 
I know, and I'd happily make it but I tried multiple ways, even starting from scratch but the changes won't apply in-game for some reason so I can't get it to work anymore.
Diogenes the AI 20. dec. 2019 kl. 15:59 
an update would be great
GALUISMARIUS 19. dec. 2019 kl. 0:13 
you should make a campaign one that would be greatly welcomed to 1212ad
The_DiocletianII 2. juli 2019 kl. 2:24 
@[5ko]Mr.No Name How did you make it work because with me it doesn't. What MK1212 mods do you have on or did you download it from Mdddb?
jonfrustrante  [ophavsmand] 23. maj 2019 kl. 16:39 
oh my bad, man. sorry I took so long answering
[5ko]Mr.No Name 21. maj 2019 kl. 15:56 
It was for me you should put it back up
jonfrustrante  [ophavsmand] 21. maj 2019 kl. 15:06 
it isn't working anymore I think
[5ko]Mr.No Name 21. maj 2019 kl. 11:52 
Why has the seven kingdoms submod been taken down?
[NTB]Unclutch 7. dec. 2018 kl. 18:02 
thank you for trying
jonfrustrante  [ophavsmand] 27. nov. 2018 kl. 14:58 
unfortunately, no. Besides having stopped playing TW in general, I tried to update the mod but can't work around the new modding system
[NTB]Unclutch 26. nov. 2018 kl. 17:06 
any update? and possible expansions on the unit size?
Loot_Goblin 15. juli 2018 kl. 11:01 
Can you update it? @fG^ Glove
Rama 2. maj 2018 kl. 18:31 
Ah that's too bad! No worries, thank you for trying :)
jonfrustrante  [ophavsmand] 2. maj 2018 kl. 9:37 
Bad news, everyone, I can't get my mod to work with the new 1212 update, I've tried everything that comes to my mind but just can't figure it out. This is because of the update CA made back in February which changed the way mods are stored or downloaded or whatever. I'm not up to date with the new way things work because the last time I messed around in Attila was last year, in the summer, so, I can't do anything. If anyone that knows about modding or has any idea how to work this out, I'd appreciate it. For now, this mod is out of date.
Rama 29. apr. 2018 kl. 17:22 
awesome! :) can't wait till it is done and ready!
jonfrustrante  [ophavsmand] 28. apr. 2018 kl. 7:36 
RamDog, Yeah, I'm working on it.
Rama 27. apr. 2018 kl. 21:16 
hey, can you please update this mod for the new release of Medieval Kingdoms? thanks :)
[NTB]Unclutch 8. apr. 2018 kl. 18:12 
can you make a 4x unit size please for 1295?
Airborneguy 2. apr. 2018 kl. 17:42 
Actually, its the other way around m8
Defender Of Super Earth 1. feb. 2018 kl. 13:16 
so i found out that the mod already has a 2 times unit size mod in it already you just have to delete the main units table in _1295 since the main units table exsist in __1295 in 2x normal unit size you can do this using pack file manager
Defender Of Super Earth 24. jan. 2018 kl. 1:02 
Thank you so much looking out for it
Defender Of Super Earth 23. jan. 2018 kl. 11:41 
Could you make this for the 1295 mk mod aswell please?
Stew Pedasso 27. dec. 2017 kl. 8:36 
will this mod work with MK 1295 ad campaign mod
Ragnar 26. dec. 2017 kl. 22:02 
Hello Glove, just wanted to check when will you be able to make a mod compatible with 1295
jonfrustrante  [ophavsmand] 20. nov. 2017 kl. 3:14 
Yeah, it is possible, though I can't at the moment.
CastledCard 19. nov. 2017 kl. 15:54 
Would it be possible to make a version compatible with 1295?
jonfrustrante  [ophavsmand] 13. nov. 2017 kl. 1:53 
Figures. Thanks, though.
Frosty 12. nov. 2017 kl. 14:34 
yea it doesnt work. game freezes upon launch and doesnt unfreeze sadly. oh well
Frosty 12. nov. 2017 kl. 14:15 
will do. if not ill let you kno
jonfrustrante  [ophavsmand] 12. nov. 2017 kl. 2:19 
I don't know, I never tested. Though you should go ahead and test it.
Frosty 11. nov. 2017 kl. 17:49 
would this work with the 1295 units? i know they use mk1212 units
jonfrustrante  [ophavsmand] 19. aug. 2017 kl. 2:05 
Nope, only 1212AD will work with it.
|TAOk|ArkadOfBabylon 18. aug. 2017 kl. 15:20 
will the Norse Gods Mod work with this ?and or 1212 ad base
ScheiteMeister 28. maj 2017 kl. 2:23 
Uuuuh
jonfrustrante  [ophavsmand] 21. mar. 2017 kl. 8:27 
Subscribe to the workshop item it says it's necessary when you try to subscribe to my mod, and then download the installers from here [www.twcenter.net]
FireOregano 21. mar. 2017 kl. 8:08 
А где сам мод 1212?
jonfrustrante  [ophavsmand] 15. mar. 2017 kl. 11:16 
Yes, it should work. I made it so each unit has double the amount of men and double the ships.
stopped making sense 15. mar. 2017 kl. 9:36 
oh yeah does this work with the ships?
jonfrustrante  [ophavsmand] 14. mar. 2017 kl. 19:50 
True. I guess I can add one more engine to each unit
stopped making sense 14. mar. 2017 kl. 14:06 
lol there is never enough overkill :)
jonfrustrante  [ophavsmand] 14. mar. 2017 kl. 14:00 
No, because I think it's overkill, specially in sieges.
stopped making sense 14. mar. 2017 kl. 13:46 
have you done the artillery with the new update?