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"Wormhole" version could be a large station that slingshots ships to their destination, using gravity to slow down for arrival.
Still doesn't explain how the wormhole ships get back...but whatever.
Nevertheless, it really adds a whole new level of playability.
The downside, is that war is (realistically) almost always impractical. If I were to tinker with my own game, I'd maybe lower the sublight time by about a fourth, but I think it gives a good feel of what you were going for as is.
I'm not sure if it's possible for ships to mount construction and survey modules.
A solution for now is to start the game up without SSTL, run it for a day or less, and the ship will arrive. Save, close, restart with SSTL and you're good to go.
@ArcAngel-087 OK, but changing it is beyond my scope. Most things are just slower. They CAN be set to follow a fleet of yours sometime, and it's then easy to kite them around, but aside from that it's pretty normal.
I turned off every mod one by one until I found out what was doing it, and it was this one. Then I turned off all other mods and made a new empire to see if I could recreate it, and it did the same thing. So it seems like it isn't compatability problems at least.
Not sure what is causing it, I could have sworn it was working fine before the hotfix.