安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Fantastic idea, elGrecoLoco
I put this and the quest book mod at the bottom of the load order, right after the official esp's. Then I tried putting them last, after the item sorters. I had no results for either.
I am in the first dungeon where you get the Golden Claw. There is a thief skill book on the table. It is labelled and bracketed (Pickpocket) which makes me think the mod is working- but there is no option to pick it up. I've tried leaving the cell then re-entering and it didn't change. Tried without item sortering mods loaded, and still the same. I don't even use the unread book mod anymore- too much imersion breakage. Could it be the individual book placement within the cell? Thx in advance.
I have the same problem, i have book glow and i have this at the bottom of the list, always worked up till now, though i've noticed that leaving and re-entering the area with the book solves the problem (you should save before picking any book tho)
This is really nice, but it makes me pick up the books and put them in my inventory before i can read them. Just a small problem, but i'm nit-picking. Great mod, and keep it up."
This is not a problem, it's GREAT! Stops you from gaining skills/levels in skills you don't want to use.