Natural Selection 2

Natural Selection 2

ServerPing in Numeric Form + Hiveskill
20 条留言
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 6 月 4 日 下午 3:09 
Broken as of build 315. Do not use until notice of fix
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 5 月 4 日 上午 6:23 
Note: Hive Skill is not accurate. It does not display the median or mean hive skill (tested myself). Well, unless you're on a server with outdated mods, perhaps like DMD servers.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 3 月 24 日 上午 11:02 
Update: Changed the description of "JOIN" to "PLAY NOW" so players can easierly tell that it's the same function as the match maker in the "main" main menu instead of a function that connects you to the server you selected
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 3 月 24 日 上午 9:37 
Update: Now Shows Hiveskill! (Slotted into Performance column where the silly smileys were)
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 3 月 22 日 上午 8:51 
Incompatible with the Hive Skill display mod. I'll probably get around to fixing that later..
Rather than sticking the hive skill number after the server name, I'm thinking of replacing the "reputation smiley face" with the hive skill because there really isn't much point to the smiley face.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 3 月 15 日 上午 1:35 
Latest comment is a bit misleading and outdated, so here is the new information on colours:
White = empty
Green = SeedMe
Yellow = Assumed Sufficient players for a game - > 30% slots filled
Orange = Nearly Full - Less than 20% slots remaining
Pink = VIP accessible only, you need to be on their whitelist to connect
Red = Absolutely full. No one can connect until players disconnect
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 3 月 8 日 上午 8:10 
Confirmed Compatibility with update 314. A few changes have been made:
Yellow is now "has players but not nearly full" and light orange is for nearly full, and dark orange for VIP access only.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 11 日 上午 9:45 
Discuss through here next time, it's kinda spamming the comments section a lot: http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/858827330/133256959372371051/
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 11 日 上午 9:44 
Perth via a direct connection through the middle east. By default, the connection routes through sydney, hawaii, san fransisco, new york, and only then to europe. Even connecting to malaysia is like that - it connects through hawaii. It's like hawaii is the main hub for australians connecting internationally.

Unfortunately I don't have the spending luxury to spend on VPNs.

>Your personal 5/5 ranking would likely be bellow 130ms

There are no servers that i can connect to in the world in many games, between 135 (brisbane on a bad connection) and 235 (typical singapore connection) right now. I haven't had a japanese route under 350 ping for over two years. Blame the boating incident in south east asia that happened around 2012. (Gwd trhese fucking 1000 character limits)
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 11 日 上午 9:44 
>It would be interesting to see how your ping bars looked, if you took the minium ping value you're registering (to a max of 80ms)

There would be no servers except my LAN server, lmao

>I definately think this would give more relevant information, based on your location.

Well considering i live in western australia, connecting to eastern australia is sort of like connecting from moscow to japan or from san fransisco in california to ottawa in canada. There really isn't an easy solution right now, not even VPNs can help it. But VPNS apparently, can help my ping to EU - I saw a post on the AusNS2 forums that someone managed to get just over 100 ping to france from my current city,
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 11 日 上午 9:43 
>There is very little difference between 30 and 100ms becuase the game tacks on a delay quite a bit longer, for processing information on the server end and shipping it out into packets

I guess that is sort of the case in ns2... omfg, UWE's processing is so slow in calcs. But i still feel the difference brah

>In Wooza's case the networking performance is hindered by running a lower tickrate to push more players. This takes already horrible proccesing delays, the game has and makes them worse.

It's not just Wooza's. 8-bit for example (which i believe is located in somewhere around england), I have ping so high that I get kicked by its ping checking function from its shine administration. I myself do have problems hitting players there. German servers aren't any better, and i heard germany has one of the best internet routing or something in the world (though i doubt that is true)
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 11 日 上午 9:43 
>You have an extremely horrible internet connection if you're getting 80-130ms on local servers

The distance between me and the servers is longer than me to jakarta, indonesia. Most of the country still has copper wires rather than optic fibres. I can't expect less than 80 on a sydney server considering i live on the other side of the country
Vertex 2017 年 2 月 11 日 上午 7:22 
It would be interesting to see how your ping bars looked, if you took the minium ping value you're registering (to a max of 80ms) and simply added it to each of the teirs in the bar system. I definately think this would give more relevant information, based on your location.

The current system wasn't really designed to account for the imbalances oceanic clients create. Your personal 5/5 ranking would likely be bellow 130ms and others could be as low as 80ms.
Vertex 2017 年 2 月 11 日 上午 7:12 
You have an extremely horrible internet connection if you're getting 80-130ms on local servers. I've seen many australian clients do about 40-60ms better on all server locations.

There is very little difference between 30 and 100ms becuase the game tacks on a delay quite a bit longer, for processing information on the server end and shipping it out into packets.

There's a reason why TA works best for you and others do not. The internet runs on transit and peering. The more good options you have to reach a given endpoint (server) the better off you'll be. Other factors can come into play like packet loss which cause lag. Many people confuse two seperate concepts, which are ping = delay and packet loss = lag. These effect you differently.

In Wooza's case the networking performance is hindered by running a lower tickrate to push more players. This takes already horrible proccesing delays, the game has and makes them worse.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 11 日 上午 2:27 
This means, that being a West Australian, I will only see 4 green bars for australian servers, sometimes 3 orange depending on the day, while the rest are just 1 bar. Mind you, there is a MASSIVE difference between playing on the TA House of Awesome (300-320 ping depending on route) and playing on Wooza's server (390-420, depending on route but again, it's fairly consistant once i connect) because on Wooza's server, the client prediction, or some people call 'desync' starts to go out of whack. But i have no problem other than the typical shot around the corner and reaction time issues that is inevitable with the high ping on the TA server.

My "trustworthy" ping for playability doesn't exceed 350. Anytihng above that and I cannot trust the game's prediction anymore.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 11 日 上午 2:27 
>Gamers couldn't possibly began to comprehend why 30ms is ONLY twice as good as 100ms. The answer is a linear offset of 30ms.

I feel the massive difference in many games between 30 and 100 ping, and so too between 150 and 100. Just because you don't feel it doesn't mean other people don't feel it.

Btw, the default bar system goes like this:
<50: Cyan
50 - 100 Lime Green
100 - 150 Orange
150 - 250 Red, two bars
250 - 999 Red, One bar
> 999 or not responding: No bars

Since my ping for most servers are like this, from lowest to highest:
Australian: 80 to 130
U.S.: California and western states: 250 - 300
Rest of U.S.: 300-360, rarely reaches 380
Russia: 400-440
EU: 380 - 450
Japan: 180 - 450
China: > 550
Vertex 2017 年 2 月 10 日 下午 1:23 
Changing to the bar system was an amazing decision on UWE's part. It better models what to expect when you join a game server. Triple A-A-A titles do the same thing for a simular reason.

Expereince is better modeled on a scale of 1 to 5. Gamers couldn't possibly began to comprehend why 30ms is ONLY twice as good as 100ms. The answer is a linear offset of 30ms.

Game developers aren't "retarded". They just know a thing or two about networking gamers don't.
Archie 2017 年 2 月 10 日 上午 7:32 
Thank you!, UWE are fucking dumb for changing it back to a bar system, no gamer is dumb enough to not realise the lower the ping the better experience they'll have, i swear the PT's are either mechnically retarded in the brain department, or just plain robotic in nature.
_A_x_a_m_d_y_ 2017 年 2 月 7 日 上午 1:46 
Cool and useful.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 6 日 下午 7:30 
Mod ID: 3330AA42