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http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=860898524
I have fixed the spawn switch between the attackers and defenders so they now spawn correctly
Additional smaller attacking deployment zones have been added near the 2 side entrances to spread out the attack (Thanks for the help Nexxes)
Walls have been lowered to allow gun units to fire and move closer to the edge (Using long range rifle units, you can now fire from ontop of the walls)
The main fortress frontal walls have been decreased in height to allow for missile units to engage easily.
As for pushing the deployment zone further back, I think I have reached the map size limit. I will however still experiment a bit.
I will upload it as a new map and link it here as for some reason it will not let me update this through the launcher. Any other features you guys would want just let me know . I will upload the new map on Friday once im done with Uni classes
Archers on the other hand seem to have no problem on any level and actually give a very helms deep like feel when firing.
Yes i forgot to mention that the attacker and defender roles are switched. I tried changing them around but when I did it broke the map. I will try to fix it again as soon as I get some time. I will also look into the gunners firing some more.
though a few problems, first the roles are switched the "Attackers" spawn inside the castle and the "defenders" spawn outside. Another criticism is that I don't think gun armed units can shoot once they are on top of the walls.