XCOM 2
Knock Them Out [Vanilla/LW2]
63 条留言
Grunt 3 月 23 日 下午 12:36 
wotc? :(
GodAries 2024 年 10 月 30 日 下午 2:06 
Honestly, I think a Brawler styled class would be very dope! I hope you decide to continue this mod! Also, there is a batmod and a captain america shield mod, i think that it would be cool to have a class that allows you to choose secondary weapons as primary! A shield bash, a beating with a bat, yeah...!
WildCard 2023 年 11 月 25 日 下午 3:21 
Everyone, there is a WOTC version called "nonlethal combat", you stun the enemy with 1 move and knock them unconcious with the other, check it out if you look for it.
KnightForEyes 2022 年 3 月 17 日 下午 9:59 
WOTC-LWOTC version when?
Rikuu 2021 年 3 月 21 日 上午 12:49 
i do hope to see a wotc version someday! thank you for this mod though!
Dahl 2020 年 6 月 29 日 下午 5:12 
Is it compatible with WOTC?
BEERBEER 2019 年 7 月 5 日 下午 8:16 
Has it been updated since last year?
|r.τ.α| Somm 2018 年 8 月 18 日 下午 5:00 
How close is Knockout Advent to completion?
altskop  [作者] 2018 年 5 月 17 日 下午 2:14 
Not in the near future, unfortunately, as I don't personally have WotC and it's been a while since I played XCOM.
Alexpell99 2018 年 5 月 17 日 上午 9:03 
Is there a WOTC version planned?
altskop  [作者] 2017 年 9 月 17 日 下午 12:09 
This hasn't been optimized for WotC, and is likely to not work with it, unfortunately.
3D Master 2017 年 9 月 16 日 上午 3:49 
This seems to crash my WotC.
lian2793 2017 年 8 月 30 日 上午 8:56 
this works with WotC?
macelharen 2017 年 8 月 16 日 上午 10:10 
i believe you were thinking of "beat down" mod.
Marcelino 2017 年 8 月 16 日 上午 10:03 
Hi, nice but 1-3 is to much, i want configure it to 0-1 damge, but there are noting in config to do that. :-(
macelharen 2017 年 8 月 2 日 上午 7:25 
woot!
altskop  [作者] 2017 年 8 月 1 日 下午 7:59 
End of turn problem fixed :)
macelharen 2017 年 7 月 31 日 下午 11:15 
can we please have the option of it being an AP cost? that end of turn hiccup is quite annoying.
silver_star6528 2017 年 7 月 27 日 上午 10:07 
MAKE IT TRUE DUDE! players dont always have full access to our computers, i just want to download and use.
Caliell 2017 年 5 月 16 日 下午 3:34 
There is already Beatdown mod for melee combat for X COM operatives. However it would be awesome that not only X COM operatives could melee but also ADVENT troops, CODEXES and robots could go into melee combat as well. All within reason of course.
darktoto 2017 年 5 月 10 日 下午 10:11 
that's interresting ! :D
Voymir Griffitz 2017 年 3 月 22 日 上午 10:54 
the better options is "commisar" for the mind controlled squadmates xD
Rheceehlert 2017 年 3 月 17 日 下午 3:39 
can't wait for the ADVENT version. Thanks for this!
potential energy nonbeliever 2017 年 2 月 21 日 下午 8:21 
Could I get a version of this that works for allied VIPs?
IodizedSalt 2017 年 2 月 8 日 下午 3:19 
Commisar is the way to go...
8 seconds of bleed 2017 年 2 月 8 日 下午 2:58 
You know what would be fun? A bayonet mod
Sкiткj3ll 2017 年 2 月 6 日 上午 8:13 
OUTSTANDING!!
8 seconds of bleed 2017 年 2 月 5 日 上午 10:22 
this is cool, but I prefer arc throwers for my teamates getting mc'd
Leroy 2017 年 2 月 5 日 上午 10:11 
Knock them out? THEY ARE HERETICS AND SO THEY SHALL DIE A HERETICS DEATH! *BLAM* A true servant of the Emperah would never surrender to the powers of chaos.
Insufferable Smartypants 2017 年 2 月 4 日 上午 1:17 
OUTSTANDING!
superman81906 2017 年 2 月 3 日 下午 4:52 
LOL, knock thier ass out! ahhhaha
d_valroth 2017 年 2 月 3 日 下午 3:33 
It's different. The Long War solution is a little clunky, though it's very much in JL's style to draw inspiration from the original DOS game. This allows you to just smack them.

The Long War approach is to provide a possible solution which you have to plan ahead for. It's a puzzle piece. This mod provides a general purpose trade which is always availible. Obviously this working on Mind Control makes Commisar pointless, but mods are about choices and play styles.
altskop  [作者] 2017 年 2 月 3 日 下午 1:45 
Yes, it does.
falloutguy2999 2017 年 2 月 3 日 上午 1:22 
@AltSk0P does this work with Long War 2
altskop  [作者] 2017 年 2 月 2 日 下午 8:04 
@Nasarog, it uses a "Knockback" animation for a knocked out squadmate, a "Knockout" animation for a hitter (same animation as in VIP Knockout).
@[TWU]Cloista, yeah, I wasn't aware of that. However, it turns out Long War 2 doesn't offer any way of "sedating" mind-controlled units, so it might be useful for at least that.
@ØniKanji, most likely yes, it will change, depending on the exact mechanic LW2 is bringing in to the table.
Ogaburan 2017 年 2 月 2 日 下午 5:42 
You can stun them...
I actually had to do it a few minutes ago, with the assault.
Mook 2017 年 2 月 2 日 下午 5:37 
Is this mod gonna change when LW adds the sedate mechanic?
MrCloista 2017 年 2 月 2 日 下午 4:21 
PI are planning to add something similar to LW2 which uses the medkits to 'Sedate' your troops - the idea being you can carry stunned etc people to evac then. This mod means we get that now, woop.
Living Joker 2017 年 2 月 2 日 下午 4:20 
Such a simple but great idea. Very much appreciated. Surprised that this hasn't been thought of until now.
Nasarog 2017 年 2 月 2 日 下午 3:48 
NICE. What animation does it use?
altskop  [作者] 2017 年 2 月 2 日 下午 3:09 
@Nasarog, yes, you can. You can also wake them up with a "Revival Protocol" ability.
Cato 2017 年 2 月 2 日 下午 12:21 
@d_valroth ikr? If there's no risk of me having to scream 'DON'T MAKE ME DO THIS CARLOS!' while pointing a shaky commissar pistol at my former corporal then where is the spice?

This mod is a great idea for those without LW2 but for those with we can already cattle-prod, flashbang and execute mind-controlled units.
Nasarog 2017 年 2 月 2 日 上午 10:43 
Very interesting. Can you pick them up and just take them with you
Siodog 2017 年 2 月 2 日 上午 6:20 
this is actually...awesomely useful
d_valroth 2017 年 2 月 2 日 上午 4:56 
If the mission ends with an evac, you have to carry them.
Manfred 2017 年 2 月 1 日 下午 11:51 
So if I say knock out a rookie, will I have to carry him from then on or will he be picked up when the mission ends?
Mandalorian Commando 2017 年 2 月 1 日 下午 10:10 
Hey @ShotgunSoul I found the name: Grimy's Bruiser Class
d_valroth 2017 年 2 月 1 日 下午 8:53 
Long War's approach to mind control is a bit more...permanent.
d_valroth 2017 年 2 月 1 日 下午 8:52 
It's not the same. LW2 adds sedatives to the medikit which work on stunned/panicked units and render them unconscious. It has no effect on mind controlled units, and requires the trooper to have brought the kit.
altskop  [作者] 2017 年 2 月 1 日 下午 8:41 
@boisegangpc, that's correct.
@Stray Inu, wow, looks like I'm late then, huh?
@ShotgunSoul, thank you, I'll take a look.
@mmCion, that might be tricky to code, although I sure will look into it.