Stellaris

Stellaris

(1.9) Ruler Ships and Stations for All
88 条留言
Reviera 2023 年 4 月 12 日 上午 7:36 
Outdated
Deuce 2018 年 8 月 3 日 上午 2:42 
same here, great mod :)
TheGaminODST 2018 年 3 月 16 日 下午 3:27 
Big Fan of this mod! I just hope Paradox re-adds the ruler ships
Eidolan 2018 年 3 月 4 日 下午 8:52 
such a shame, was always a ton of fun racing to get the biggest class of ship / station i could before my starting ruler died, and then trying to keep track of said ships to keep them from dying.
aZmoDen 2018 年 3 月 4 日 下午 6:53 
@terran538 Would you be willing to put in the time? Theres no great rush but i was a big fan of this mod :)
Fervid Dragon  [作者] 2018 年 3 月 4 日 下午 5:46 
The flags that allow you to build ruler ships and ruler stations have no effect now. Even with the civic selected, a starbase does not show the option to build a ruler ship. Constructions ships also no longer have an option to build ruler stations, and starbases don't have an option for a ruler defense platform either.

The mechanic was abandoned by the devs a long time ago, but I made this mod because they didn't remove it. Unfortunately, 2.0's changes to ships and stations have broken the flags. I have some ideas for how I could resurrect the mod, but it would take a lot of tinkering to get figured out.
Eidolan 2018 年 3 月 4 日 下午 4:48 
What flag / tag was removed that broke the ability to make the over sized ships?
aZmoDen 2018 年 3 月 4 日 上午 2:36 
I tried to put the code / mod back into the game. There is a problem where i think theyve removed the base code from the game. Its there in the static modifiers, but the trait doesnt trigger a secondary ship :(
myxaell 2018 年 3 月 2 日 上午 4:06 
it was a great mod, thank you author for it, it's a pity that in 2.0 you will have to play without it, it will be not the same game
Brummbær 2018 年 2 月 27 日 上午 6:46 
Had a problem with building oversized ships/stations/armies as a Machine Empire. Could only build one each and not one every 10 years. You might consider looking into that and it would be great if the mod could be updated for 2.0 =)
gizmoguy117 2018 年 2 月 5 日 下午 10:21 
Just a heads up it seems to chose only your most powerful\expensive ship.was playing with ISBS and i could only build leader doomsday ships. awsome mod anyway.
Thaumaturge 2017 年 11 月 1 日 下午 10:00 
nsc flagship + this mod = O:
JUstme27 2017 年 10 月 29 日 下午 2:22 
I`m aware you said this but can I have a oversized lets say NSC Dreadnought i know you said compatible but is it "Added"
Fervid Dragon  [作者] 2017 年 10 月 4 日 上午 8:58 
Yes, it should work for 1.8
Tman 2017 年 10 月 4 日 上午 12:39 
Is the mod working for 1.8?
Fervid Dragon  [作者] 2017 年 9 月 18 日 上午 10:06 
That's actually how it works already! You get access to a better elite army when you take the first rank in any of the ascension paths. For elite gene armies you need to research Gene Seed Purification, for elite psi armies you need to research Telepathy, and for elite robot armies you just need to take The Flesh is Weak (since the synthetic path doesn't have any associated technologies you can research).
Yuya 2017 年 9 月 18 日 上午 6:03 
Could you make the elite guard army work similar to how the oversized ships work and be available for more than just assault armys? like if you have robots have a elite robot army or an elite genewarrior army?
Fervid Dragon  [作者] 2017 年 9 月 14 日 下午 9:44 
When you build a ruler ship or a ruler station, it should automatically be bigger than other ships of its class.
Violent Beetle 2017 年 9 月 14 日 下午 2:41 
Hi, I'm trying to figure out one thing, and you might be able to help me :)

Does your mod actually make ships increase size, and if yes, how do you do it?
Fervid Dragon  [作者] 2017 年 9 月 1 日 上午 10:10 
Nope! It's compatible with any mod that adds new ship sizes.
DoggieStyla 2017 年 9 月 1 日 上午 8:53 
does this overwrite 00_ship_sizes.txt?
btkbustech 2017 年 8 月 2 日 上午 8:45 
ok, thanks
Fervid Dragon  [作者] 2017 年 8 月 1 日 下午 5:34 
It should be. The only vanilla things that I've modified are the elite guard armies, which shouldn't have any impact on a ship mod.
btkbustech 2017 年 8 月 1 日 下午 5:15 
is this mod compatible with Star Wars Empire Ships?
Fervid Dragon  [作者] 2017 年 7 月 1 日 下午 8:35 
No problem!
Eidolan 2017 年 7 月 1 日 下午 8:31 
Opps, I 100% forgot I used the patch that made your mod only apply to life time ruler goverment types, so the change wont effect my games anyway. Sorry for the mix up.
Fervid Dragon  [作者] 2017 年 7 月 1 日 下午 8:10 
Hence why I set it up so you can get a new set of ruler stuff every ten years. Democracies could just elect someone new every ten years and get more ruler things, whereas oligarchies had to wait 40 years and dictatorships/imperial governments could potentially wait over 100 years.

I've set it up so every 10 years an event fires that removes the flags from your ruler that tell the game you built a ruler-specific thing. Democracies should be pretty much unaffected because they have 10 year terms, and everyone else can now keep up with them in terms of ruler ships/stations/armies.
Eidolan 2017 年 7 月 1 日 下午 8:03 
Isn't every ten years way more often then other goverment types would get? Later game rulers can live 100+ years.
Fervid Dragon  [作者] 2017 年 7 月 1 日 下午 1:58 
Hey, I just updated this with hivemind compatibility and a buff to how many ships you can build (you can get a new ship/station/army every ten years or upon changing rulers).
[DFS]SciMan3010 2017 年 6 月 1 日 上午 10:37 
I wish you didnt need to get the civic lasting monuments civic. I am a socialist state, how am i going to get it now ;(
Eidolan 2017 年 5 月 18 日 下午 8:43 
@wood morning I have this issue as well, but it seems that once you get past Destroyers it seems to fix it self, also sometimes if you START to build the ruler frigate then cancel it before it is built it can also lead to it fixing it self, I just always get to at least strike crusers before 1st leader dies so it's normally not and issue. But I can say 100% other then this little hick-up the mods work well with each other.
The Creacher 2017 年 5 月 18 日 下午 6:36 
It seems that currently this is incompatible with New Ship Classes 5.0. It seems that any ship type after Frigates will not be able to construct a ruler class ship. I have the tech for destroyers and cruisers but I don't have the option to build a ruler-class of either of them. Only frigates.

I realise that you may not have any control over what is causing the bug. I wish I could help debug and resolve it (I would be happy to look through the code for both mods), but I don't know the first thing about how stellaris mods work. :P
Fervid Dragon  [作者] 2017 年 5 月 18 日 下午 6:08 
Yes. The modifier that is applied to a ruler ship adjusts its size relative to the base ship size.
iTz Huzzah 2017 年 5 月 18 日 下午 5:44 
I apologise if this was previously discussed or in the threads, but is this affected by the downscaled ships mod?
Fervid Dragon  [作者] 2017 年 5 月 17 日 下午 7:28 
Yep! The only vanilla thing I overwrite is the Elite Guard Army.
Ardimech 2017 年 5 月 17 日 上午 11:36 
is this compatible with overhaul mods?
Fervid Dragon  [作者] 2017 年 5 月 15 日 上午 11:11 
Yes! It uses the pre-1.5 ruler ships mechanic that was taken out of vanilla in 1.5 (they didn't actually delete it though).
Huntsman 2017 年 5 月 15 日 上午 11:05 
Is this compatible with New ship classes?
Eidolan 2017 年 5 月 12 日 下午 6:41 
Wow that is powerful, with no cost addtion as well, makes me want to pick fleeting race trait now lol
Fervid Dragon  [作者] 2017 年 5 月 12 日 下午 6:39 
They get 50% more damage, shield points, hull points, and armor.
Eidolan 2017 年 5 月 12 日 下午 6:37 
What is the buff added to the ruler ships exactly? I know they are bigger and have some more hull points, is they seem equal in the milltary power score but that is always been kinda buggy.
Fervid Dragon  [作者] 2017 年 5 月 12 日 上午 8:38 
The elite guard armies don't use the same mechanic the ships do. The guard armies are just pre-defined armies with better stats, so any mod author who wants a special elite guard has to create a new army type for it. The ships use a hardcoded mechanic that applies a powerful buff to a ship when it's built.
Eidolan 2017 年 5 月 11 日 下午 7:08 
Question, since your mod dose such a good job of working for mod added ship classes, does it work for mod added armies?
Fervid Dragon  [作者] 2017 年 5 月 11 日 下午 6:21 
Enjoy the new armies everyone!
jasonpepe 2017 年 5 月 6 日 下午 11:17 
Loving your mod :) I had made my mod supported yours, so every ruler can build them again every decades or so.
Brutus Palin 2017 年 5 月 4 日 下午 8:26 
Ok, figured out how to run events. The ship does get a boost in stats but the size didnt change any.
Brutus Palin 2017 年 5 月 4 日 下午 6:11 
How do i run those events? Just type oversized.1 in the CC menu?
Fervid Dragon  [作者] 2017 年 5 月 4 日 下午 4:00 
Brutus, I've added two events that add the ruler_ship modifier to your ships. If you run oversized.1 with a fleet selected, it will add the modifier to every ship in the fleet. If you run oversized.2 it will add to modifier to every navy ship you currently own.
Fervid Dragon  [作者] 2017 年 5 月 4 日 下午 2:46 
Unfortunately not. It's a modifier placed on a ship at creation, and as far as I know you can't add modifiers to ships through the console. I can't change the mechanics of how you build them either, because afaik they're hardcoded.
Brutus Palin 2017 年 5 月 4 日 上午 12:24 
Or even to just convert a regular ship to an oversized one?