全面战争:战锤

全面战争:战锤

Fast Units - Fast Armies
75 条留言
Maitre Supreme 2019 年 2 月 14 日 上午 4:44 
:legitimacy: Great Mod - THX :epic:
Bodongs 2018 年 9 月 11 日 上午 11:43 
Does the effect stack? Or is this basically "traditional" armies with even one artillery piece will be at 90% regardless of composition otherwise? That is, the benefits are only seen by armies of pure monster or pure cavalry?
Crynsos  [作者] 2017 年 9 月 8 日 下午 4:22 
This only has an effect on the campaign.
Bumberbog 2017 年 9 月 8 日 下午 1:09 
Does this apply to the battlefield only, or does it also reduce campaign movement range?
OverLORDY 2017 年 9 月 8 日 上午 9:33 
That makes sense. Good job btw.
Crynsos  [作者] 2017 年 9 月 7 日 下午 4:15 
I'm pretty sure those big guys can run pretty fast if you poke them sufficiently hard in their behinds...
Either way, most monsters are gonna be able to run pretty fast and it ain't much different from cavalry, plus you are much more likely to have a fully cavalry army than a full monster army anyways.
OverLORDY 2017 年 9 月 7 日 下午 1:53 
I was more thinking about outrunning giants.
Crynsos  [作者] 2017 年 9 月 7 日 上午 1:32 
Have you ever succeded in outrunning a flying unit with your cavalry?
OverLORDY 2017 年 9 月 7 日 上午 12:16 
Shouldn't cav armies be fastest?
3dahs 2017 年 9 月 5 日 上午 6:48 
ahhh missed that one :)
Crynsos  [作者] 2017 年 8 月 31 日 下午 2:33 
That depends entirely on the type of mount that your Hero is using.
3dahs 2017 年 8 月 31 日 下午 2:30 
Basing this off your pic up above.. Heroes are considered war beasts/monster units? They get 140%?
Robert Montjoy 2017 年 8 月 18 日 上午 11:05 
oops.. just forget about that nessecary Lord Commander. I was still in the "Old Games" where one didn't need no Lord at all.
Crynsos  [作者] 2017 年 8 月 18 日 上午 11:02 
Even if they did, it wouldn't work as the army is always limited by the lord's movement speed and dwarfs have no mounts.
Crynsos  [作者] 2017 年 8 月 18 日 上午 11:01 
I heard it was last seen in Shogun 2, probably before that as well but not in Rome 2 anymore.
Robert Montjoy 2017 年 8 月 18 日 上午 11:00 
sorry just forget: Do Dwarfen Helicopters count as guns (move wise) ?

A Dwarfen Helicopter Ranger Mountain Patrol capable of intercepting nearly everything would be coool :)
Robert Montjoy 2017 年 8 月 18 日 上午 10:58 
Ah yes, very nice. Thanks a lot. As far as I'm concerned there' should be no way for a Dwarfen Army with Guns and all stuff to catch up with my Goblin Wolf Raider Party :(

Sorry that the Devs didn't think about that in first place. If I remember correctly this feature was in older Total War Games implemented, wasn't it?

Greetings from Switzerland
Robert
Crynsos  [作者] 2017 年 6 月 9 日 下午 1:55 
It shouldn't conflict with any other mods.
Bishop 2017 年 6 月 9 日 上午 11:36 
Cool mod! Apologies if its been answered already, but will this conflict with the 'Home Region Movement' mods at all?
invite a friend 2017 年 5 月 14 日 上午 3:33 
i don,t ander stand :))
This mod hes help us ...........
Crynsos  [作者] 2017 年 5 月 12 日 下午 1:51 
Nope, as that terrain is not passable at all and we can't edit the map like that.
yu-gi-master 2017 年 5 月 12 日 上午 11:13 
Would it be posible for armies with flying only to ignore terrain penalties (like mounten paths) on the main map?
Crynsos  [作者] 2017 年 4 月 11 日 上午 6:34 
Which means that giants are most likely at their optimal size for their race and thus they could easily be atheletic if they wanted to be, they just tend to be drunk, drugged or thelike and lazy.

Doesn't mean that they can't run if they would want to, we've just never seen it in battle so far.
If we stick with the oversized human analogy, then he wouldn't have the muscles to easily smash humans or larger units with that club, as he would have enough trouble with carrying his body.

As for flying units, I'm pretty sure that they have the "Ignore Terrain Penalty" built-in, otherwise it would certainly show up somewhere as a passive ability.
Lampros 2017 年 4 月 11 日 上午 6:28 
Two points, CaptaineYolo:

First, TW: Warhammer is based on the Warhammer tabletop game rules and lore. So I think many would prefer the two gaming systems to be relatively consistent - especially there are many players who are more fans of Warhammer than TW and play exclusively because it is a Warhammer game, rather than a TW game.

Second, relatedly, I think the large human analogy is misplaced, because we are not dealing with larger humans, but an entirely different species. And in that context, bigger mass does not automatically equate to awkwardness or lack of athleticism. Consider, in terms of real-life analogy, gorillas v. humans in terms of speed and reflexes. Besides, and this is really the point, we are dealing with fantastic creatures - not humans transposed into massive frames.
CapitaineYolo 2017 年 4 月 11 日 上午 5:53 
May I suggest putting giants down into the 25% or even 10% category? Maybe you can reflect the extra mobility their long legs grant them by letting them ignore movement penalties from terrain, so they can roam the map more freely. (Which would be a fitting trait for all flying and beast units, dont you think?)
CapitaineYolo 2017 年 4 月 11 日 上午 5:53 
Here is my reasoning:

Yes, the extra height helps with traversing rough terrain, especially mountains. So at a walking pace, a giant moves faster than your conventional field army. But he is also clumsy and could not run or even jog for a long amount of time with all the weight he has to carry. Its not like a giants body equals that of an athletic human times eight in size. His stature is much worse due to its scale alone. You can see the same trend if you look at real-life large humans. Worse bloodflow, worse stature, impaired body dynamics compared to the average. Sure they excel at basketball, but its not thanks to good technique, footwork or stamina.
CapitaineYolo 2017 年 4 月 11 日 上午 5:53 
You would intuitively think of a giant as the type of unit used to break the spine of a large-scale army. Solid in stature, able to put overwhelmingly much weight behind its blows, but cumbersome and sluggish. Which is why Im not seeing him hold pace with flying units, or swift beasts, which on top of being built for hunting prey, are not weighed down by any equipment.
Lampros 2017 年 4 月 11 日 上午 4:01 
In Warhammer tabletop rules, monsters generally tend to move "fast."
Crynsos  [作者] 2017 年 4 月 11 日 上午 3:49 
@Hepari00
They are classified as war machines / chariots and thus should move at cavalry speed.


@CapitaineYolo
Well, they are huge and longer feet means easier movement over a lot of terrain with the approximately same stamina as a human, so it makes sense.
CapitaineYolo 2017 年 4 月 11 日 上午 3:39 
I can see Warhounds, Varghulfs, Manticores and Dragons getting a 40% increase but Giants?
Heto 2017 年 4 月 3 日 上午 9:02 
I think Steam tanks are not artillery, but war machines. Those self-propelled, steam-driven tanks should not slow down your army.
PsychoticSoul 2017 年 4 月 3 日 上午 7:52 
Ah, I miss the days when we didn't need to have Lords or Generals lead stacks...
Crynsos  [作者] 2017 年 4 月 3 日 上午 7:08 
Cygors are actually classified as missile infantry and thus move at normal infantry speed.

Gyrocopters fall under both the Missile Infantry and War Machine categories, so they will be at least moving at the speed of infantry and might even be able to move at cavalry speed, except Dwarfs don't have any lord that wouldn't slow them down. Also, they have to be fueled, so it makes sense for them to not have quite the range of classic cavalry.
PsychoticSoul 2017 年 4 月 3 日 上午 6:59 
What about Cygors? They're classed as artillery, but I have a hard time seeing how they would slow an army down.

Gyrocopters slowing down a stack makes little sense to me as well.
Crynsos  [作者] 2017 年 4 月 2 日 上午 4:57 
Though that doesn't mean that they can't at least temporarily go ahead of their supply lines to catch a fleeing enemy army.
Kipsta 2017 年 4 月 2 日 上午 4:56 
"Why are pure cavalry armies just as slow as an army that uses artillery?"
A cavalry army has arguably a bigger beggage than an infantry army. That's why.
Jami 2017 年 3 月 31 日 下午 2:20 
You really have to question the logic on that. One of the most technologically advanced factions and their leader chooses to be carried slowly into battle.
The BlackVision 2017 年 3 月 31 日 下午 1:21 
Yeah, try as they might, 4 dwarves carrying a shield with a heavy book and another dwarf on top can't keep up with horses/pegusi/etc, totally understand that.
Crynsos  [作者] 2017 年 3 月 31 日 上午 11:53 
The movement speed of the full army is ultimately based on the lord and as Dwarf Lords have no real mounts, that wouldn't work.
The BlackVision 2017 年 3 月 31 日 上午 10:43 
Excellent mod! Only requrest would be to allow Gyros/airbourne seige weapons 100% move speed too, but that's a minor niggle, and probably not worth the effort.
Lampros 2017 年 3 月 23 日 上午 9:24 
This is really a good mod; now I cannot just stack artilllery and pwn everything from distance with no work. In other words, this mod is realistic! ;)
Doc_Calm 2017 年 3 月 23 日 上午 8:52 
U definitely earned a $ Donation for you mods. I read 1 of Ur mod discussions, & wow.
Crynsos  [作者] 2017 年 3 月 21 日 下午 5:00 
Probably as part of their oversimplification to either reduce their workload and / or make it more mass-compatible.
Lampros 2017 年 3 月 21 日 下午 12:16 
This looks like a wonderful idea. And frankly, why did CA not have this in the first place? They did for the older TW games (not sure of the recent games, as I don't play them).
Baihu 2017 年 3 月 8 日 上午 8:08 
@Xenos, By rights, the Vampires have problems with sunlight, so nearly all their army movement would be restricted to the night. In Warhammer, the older a vampire gets, their strengths AND weaknesses increase. You know what that means? In the novels, Mannfred lept backwards in a fight because he got spooked by a SUNBEAM. Strigoi just freaking combust in the sun. GW Vampires can't cross flowing water, just like literary vampires. You won't be able to move armies across any rivers or streams either unless you take the long way.

So unless there's a Black Coach or something in the army to let the Vampire snooze in, the Undead would only be able to move at night. And all their battles would have been at night (there's actually a mod for that to make it more in line with Warhammer lore).

Or we just accep there's some leeway with lore where gameplay is concerned.
Crynsos  [作者] 2017 年 3 月 8 日 上午 6:49 
Well, you have to consider that they are mainly not going to walk in vampire corrupted territory, so the necromancer controlling them will have to take breaks to re-stabilize his control over them from time to time. If this were not true (and it is going to be true most of the time), undead would become far too unbalanced.
Xenos 2017 年 3 月 8 日 上午 6:14 
Actually, undead armies should move the faster. They can march day and night without rest.
Chaotic Entropy 2017 年 3 月 3 日 下午 12:24 
Huh... nice one, I did wonder where this went.
Cerb 2017 年 2 月 28 日 上午 12:48 
Unahim, google the mongols you putz. Lol.
Jami 2017 年 2 月 24 日 上午 11:31 
@Unahim - over very long distances sure, but cavalry is more mobile. The most ideal way to represent that would probably be some kind of campaign stamina system, but that's not happening. So either you're choosing a system where pure cavalry armies can't catch pure infantry armies over relatively short distances, or a system where cavalry armies are faster over both short and long distances.

Neither is entirely realistic, so it's a choice between which is more believable to you.