武装突袭3

武装突袭3

CH Bright Nights
20 条留言
Nekochan 6 月 23 日 上午 1:39 
Is this even working? I don't see any difference whatsoever.
Playing through the single player campaign now.
Tollonen 2024 年 10 月 6 日 下午 3:20 
Since non-nvg stealthy night-time missions in arma tend to be pretty frustrating due to how easily the AI can react to and shoot at targets in pitch darkness, this mod balances the game nicely IMO. It does increase the AI spotting capability as well, since it's tied to illumination levels, but that's probably an acceptable trade-off, especially for missions where NVG or flare zeus / scripts can't be used.
Fapjack O'Hare 2023 年 8 月 16 日 上午 11:08 
Heads up, if you're using this mod on Chernarus Redux you need to add

missionNamespace setVariable ["CHR_DisableDarkness",true,false];

to the init.sqf of your mission for the mod to work. Reason being the CHR_DisableDarkness uses the setaperture command and wants to keep it all for itself.
2023 年 8 月 8 日 上午 5:02 
Kudos, excellent.
Take all my 7.7x58mm, sir.

This is just what the game needs for making the nights a touch more realistic instead of perpetually pitch black. Still works without an issue!
,,SmallCheese,, 2023 年 5 月 29 日 上午 5:13 
this works great with the kerbal space program nvg reshade
_mickey_ 2022 年 12 月 23 日 上午 5:02 
I don't recommend anyone to use this mod with any AI mod, because this mod does increase the AI's visual range. I checked it dozens of times, and I was surprised by this.

There is not a single word about AI in the description, the author did not bother to describe it, Maybe he didn't understand it. I had to do many tests disabling each of my mods in order to find the reason why my AI is sees at night without NVG like a real terminator.

The my personal result is this mod will break detection ranges in LAMBS AI mod, probably in other AI mods as well, will break any scenario, where there are soldiers without NVG in deep night.
Sugar Man ♠ 2022 年 2 月 12 日 上午 6:10 
I'm also using Development Tools from Zeus Enhanced
Sugar Man ♠ 2022 年 2 月 12 日 上午 6:09 
I know this is a bit late reply but to add more to what I said previously, yes this mod works and you need to write to the Console like this " CHBN_adjustBrightness=1 " you can scalar it between 0-1. Don't write with " on.However this mod's been made in 2017 and didn't recieved no more further updates. So there's been a lightning mechanical change happened and this mod also effected. You probably won't see the difference in Clear weather at night with Full Moon. However you'll see this mod still works after you change the weather to cloudy,rainy,snowy,stormy... this mod is a life saver and I defo suggest y'all to use it.
Sugar Man ♠ 2021 年 12 月 15 日 上午 12:36 
You can run the code in debug console which you can get when you press ESC. If that doesn't show up, you can try it with Zeus. If you really need that for like Multiplayer, install Zeus mods such as Achilles and Zeus Enhanced.
SnakeInfinite 2021 年 8 月 25 日 下午 6:11 
Cant seem to get it to work, unfortunate
Wrenny 2019 年 10 月 2 日 下午 9:57 
You might want to check the mod again, I can't seem to get it to work even though I followed what you typed in.
Haruko 2019 年 10 月 2 日 下午 12:14 
is there a way to have it enabled by default without needing to write it in the console all the time
MaxP 2019 年 9 月 16 日 上午 9:28 
It is a very bad decision to make a per-frame loop with a waituntil loop :) Just use the
CBA_fnc_waitUntilAndExecute instead - or CBA_fnc_addPerFrameHandler if you want to check the condition constantly (I doubt it is needed, until you want to change it on-fly).
Red 2019 年 4 月 30 日 下午 1:18 
Great mod!
Gerard 73-5 2019 年 4 月 20 日 上午 10:25 
I loaded the mod but how do i get in to the interface ?
76561198027321391 2019 年 4 月 11 日 下午 1:23 
このアドオンを待っていた!! ありがとう!!
CEO of Social Anxiety 2018 年 12 月 8 日 下午 4:11 
the command doesn't work for me. i am the admin, i have the mod enabled and i used the command you posted here, but nothing happens
State Farm Jake 2018 年 6 月 15 日 下午 10:05 
if i put this in a mission will my players on my server need it?
Reaper 2018 年 6 月 2 日 下午 10:11 
I don't normally rate any mods, but holy cr@p! I know this was probably easy to fix but none the less it's a great mod. Bravo. Now though, to go :dustpan: arma and make it look better again.
Sputnik Monroe 2018 年 3 月 12 日 上午 9:01 
This is a MUST HAVE fix to broken lighting introduced in the visual update that came out with APEX. I can't believe I just now have become aware of it.