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Statts: Jump onto someone's head to deal 3x explosive damage you would have optained by falldamage. a large explosion will happen upon impact.
- Can only be used once, either needs replenishing by resuply cabinet or by killing someone using the same weapon. After one impact no explosion will happen.
+Severe Heavy Explosive Damage
=Can only be triggered if you land on the enemy (Has to be when you would normally take fall damage. Like the Mantreads)
User will take some damage, get knocked up, but will not take fall damage on the landing (Only on the weapons trigger)
Can only be used once. Can only get another from a re-supply locker.
You can explode it when you want,the explosion will hurt you and any enemy close!
- does 40 points of damage to you
+and to every one else around you
-visit a resuply locker to get a new one after use
Maybe they should explode when u do rocketjump! It will be kamikaze demoman)))
NO, no more replacing the sticky launcher T-T its the best weapon in the game why do we need to keep replacing it, whats the point in having them stats a sticky launcher dose just the same and can be used as a weapon. great model hope it makes it in. (as a misc please valve more sticky launchers for demoman not shields or stuff)
hahaha lol i cant spell
replaces sticky bomb launcher slot
alt fire activates a explosive jump
explosive jump damage -50%
must replace sticks with ammo collected.
-Can Only Be Used Twicce
-Alt-fire produces low-damage (45 damage, the lowest you'll get out of a stickyjump regularly), high-velocity explosive jump at ~30-degree angle.
-Jump pushes player in the direction that they are pressing when jump is activated.
-Jump can be used in the air (to balance the lack of nade launcher)
-Recharges after 6 seconds
-Blast radius is twice that of direct hit
You gotta find a way to balance not having your nade launcher, and i think the quick escape/approach option + pseudo-doublejump does that.
causes 5-10% more damage to self
blasts faster and farther than regular sticky jumps
Stickyjump anytime
No fall damage
- 50% Slower Walking Speed
- On landing from a stickey jump, does a small radius explosion of damage
-45% less damage on self
-Bombjump anytime you wish
Cons:
-10% less ammo
-No grenade launcher (if thats the slot it'd be in)