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@ Ajid Lovett: "Kebbek" made a "Rings" mod also found in "Running Wild" among others. It will enable you to hold Gold in exchange as Items in your stashes.
Also can you make a mod that I can put gold in my stash? for not losing too much gold when I died?
You can do this with synergiesmod, exchange your gold to gold coin (Item)
If you created a new player without equipping with a lot of armor, you will get WAXED no matter how many HP you have ;)
This mod actually gives a bit more armor to the bonus than vanilla, so technically it shouldn't be that much different other than not being able to dodge as much... of course it could be bugged as all get out as well :)
This mod is for character with stat points over 2K ONLY...
Here's what happened,
I started a new character, I also used the lv100 start mod to see what the end-game will be like, and 10 stat points mod,
I was playing Embermage so in the end I have 500 VIT, 500 INT (I don't really care about the other 2),
Cheating with a huge amount of gold, geared up, HP over 9000, went to mapworks to test out,
Ran into champions, 1 hit died...
Bought ridiculous amount of +10SP ---> 1000 INT, 1000 VIT,
Ran into champions again, 3-5 hits died...
F*** this, I said. Bought another ridiculous amount of +10SP ---> 1500 VIT,
The result, hit & run...
And that was not a NG+, beyond this, I don't want to know lol,
Now I need a bigger health potion for my 15k+ HP lol.
Also can you make a mod that I can put gold in my stash? for not losing too much gold when I died?
Also the mods that help me are these 2 mods: Experience Pays Off by Akmetan & General Passives DSP by Quelex, I think you might want to check them out, they're perfect for each other but don't know if they suit LAO III though.
Yeah, there are a few items that pop up like that without stat requirements. This is one of the things I need to get fixed before releasing part 2. Thankfully, It is actually a fairly simple fix, so I will put that at the top of my list.
About this mod, yeah I put it out there as an experiment. The biggest issue I see with LAO III and items beyond level 100 are that items that require dexterity will have a major deficiency in damage... but I have resolved that already by adding just a Dex Damage Bonus to ranged items only with LAO III (didn't know how to do that when I released this, but figured it out). So this mod is probably not going much beyond what it is.
I'm not that far yet but just want to know. Anyway there's something I need to tell you about the LAO III mod.
- Boy it was hard as hell?! I've died like 40+ times for now xD (I'm playing Elite difficulty btw).
- I'm now lv100 and I've found some items above lv100, but there is this ring that requires lv124 ONLY (no stats requirement), even though I don't think I'd ever use that ring but how can I use that? I don't know if there are any other items like that but just want to let you know to firgure it out.
Anyway about this mod, I don't know about the idea since the base game bonuses is fine for me, I'll give it a try or a quick test to see if it's good or not.