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local xThreeChance = 12
local BlCardChance = 25
and quickly changed it too:
local xThreeChance = 1
local BlCardChance = 1
Which seems to have helped. Still find atleast 2 3x cards a run tho, which i don't prefer.
- hemathemesis pill
- literally anything if you have no red health
Reverse Card
"no u"
Also, when the shop will be integrated, we will try and make it so that it does not replace libraries.
a way to balance this, is to make it so it can't spawn naturally. It must spawn from (insert deck of cards copy here), the uno cards or the card shop
One unbalancing example I can think of is that tarot cards may become too few and rare in comparison, although I'm not sure how to deal with that, maybe having similar deck cards being alternatives of each other rather than additional cards so their number doesn't increase that much in raltion to tarot cards? Having cards with combined effects of both groups? Well, anyway, good luck!
Now do these appear as often as any other card or is the chance of red-back cards unchanged and these have a chance to be among them? I'd personally prefer the latter.
Royal Flush:Causes: the Flush! effect,the Lemon Party pill effect, or a Golden/Rainbow/Black Poop will spawn.
Bloodied Card: A trinket that allows you to use cards infinitely...at the cost of a full heart every time after the first use. Description: Power > Life.