Space Engineers

Space Engineers

(DX11) Benches
25 comentarios
rhinorulz 17 JUN 2024 a las 13:50 
I'm devistated to report that i've encountered a bug finally.
MOD_CRITICAL_ERROR: (DX11) Benches, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
Reckless Laggard (Tirristhar) 2 DIC 2022 a las 2:17 
still works in 32Bit/DX9Compatability Mode mode, but heavy on low ability machines
Hornet 6 MAY 2020 a las 19:25 
just realized, this is basically the texture used for the benches in the deco dlc #1 and #2
ThatSlyProcyon 3 ABR 2017 a las 11:50 
Not sure if this has already been adressed. The only entry that shows up in the Production in the Assembler is the Straight Bench, and it shows up twice in the Large Blocks section. None of them show up in the small blocks section.
In the mod's BlueprintClasses.sbc file, you have:
<Entry Class="LargeBlocks" BlueprintSubtypeId="Cockpit/Eikester_Redesign_BenchStraight_LB" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="Cockpit/Eikester_Redesign_BenchStraight_SB" />

and no mention of the subtype Eikester_Redesign_BenchCorner_LB anywhere.
Good Old Gamer 7 FEB 2017 a las 3:42 
also, afasik i am using DX11 ((loading game as default)) NOT chosing DX9 load
Good Old Gamer 7 FEB 2017 a las 3:41 
ok so just subbed... now how to get them into game??? i am using a few mods already **computer terminal - the one which replaces CP** WORKS - **kitchen mod** <<< not implemented in game for some reason.... **stair with rail** WORKS.... and also, your benches do not work ((do not appear in game))
Audiopulse 29 ENE 2017 a las 11:43 
Nice. They look much better now - I kinda liked the rounded style as well, though. They can help breaking up space engineers blocky appearance a bit.
Good Old Gamer 28 ENE 2017 a las 10:26 
oh nice, ty
Eikester  [autor] 28 ENE 2017 a las 10:20 
@The Average Gamer Dude it works in Stable and Dev but not for DX9
Good Old Gamer 28 ENE 2017 a las 10:11 
*etc not ec lol
Good Old Gamer 28 ENE 2017 a las 10:10 
does this work with non-beta or beta only **i mean [in-dev] ec**??? and now FINALLY i get to show people how to RP in SE!!! \o/ ((cant inst until tomoz though QQ))
Single-Player 27 ENE 2017 a las 3:08 
Finally I have a place in my base to rest anywhere. Thanks a lot.
FlakMagnet 25 ENE 2017 a las 14:50 
very nice indeed. Ship interiors need more like this to make them feel 'real'. It's a little mod....that makes a big difference.
Preacher 25 ENE 2017 a las 14:44 
I can finally veg out in SE!
Fabio 25 ENE 2017 a las 14:42 
This is the most important mod ever
Colonel Sanders 25 ENE 2017 a las 2:15 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
XEN 23 ENE 2017 a las 6:09 
Naturaly, all good dude. When you do release mods they feel complete. I wouldn't change your method if I could.
Eikester  [autor] 23 ENE 2017 a las 5:00 
about the Pack: i would love to redesign all the Blocks from the Deco Mod(s) but i can never guarantee anything cause, you know, realife stuff and shit like this
Eikester  [autor] 23 ENE 2017 a las 4:54 
ups, should be fixed (i think xD)
XEN 23 ENE 2017 a las 4:31 
Line 65 sorry Copy paste for search " <<Component Subtype="InteriorPlate" Count="10" />"
XEN 23 ENE 2017 a las 4:30 
Actualy you didnt. Line 64 of the cubeblocks you have a loose < in the xml throwing an error
XEN 23 ENE 2017 a las 4:27 
Duuuuuuude, I was right? Niceeee haha. Your mods are oustanding. Thank you for your work (And for fixing the xml error)
XEN 22 ENE 2017 a las 23:19 
Awesome dude, I smell a pack comin
DARKNESS 22 ENE 2017 a las 22:39 
Really nice, thank you.
Copycat80 22 ENE 2017 a las 15:42 
I feel I am priveleged to be the first to subscribe! :)