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MOD_ERROR: Albion Assault Torpedo Launcher, in file: C:/Users/Mike/AppData/Roaming/SpaceEngineers/Mods/847648375.sbm/Data/Cubeblocks.sbc
Resource not found, setting to null or error model. Resource name: Models\AssaultTorpedoLauncher_Large.mwm
they look nice and great results with them with me and my friends
2.5km on a torpedo is just... weak. Even by vanilla standards where I can design a player-built torpedo, remote guide it, and hit targets at 5km easily. I love the design but it's just not very practical.
The problem with Space Engineers as it is currently designed is that the vanilla weapons, armor, etc are badly balanced. And this unfortunately has had an affect on the modding community, to where they think 800 meters is medium range and 1200 is somehow long. In reality, this is super short and favors corvette style ships. Such short range means one cannot really justify building a larger class of ship. Why build a 1km long battleship, for instance, if the guns on the front won't even be able to fire on anything on the other end? That's not the only reason larger ships aren't viable but its a big one.
Its got 4 of those micro reloadable missile launchers on it with a form of ai targeting thanks to Whiplash's control and sequencer scripts. All I need now is for it to have homing capability.
that is the best thing I've heard all year. I'm really looking forward to it because the guided missile mod is my favorite mod.