Stellaris

Stellaris

Keplers Binary Systems
41 条留言
DakotaDad214 2019 年 3 月 8 日 下午 7:54 
I know I don't expect them to, but they maintain older versions for those of us that do not like newer changes. The new jobs and district system in 2.2 made the game unplayable for myself and others so we just reverted to PDX supported rollbacks. I'm okay with playing older versions I enjoyed versus the newer less flexible versions PDX is now moving forward. The game is now on its 3rd director. I and other happened to like the FIRST directors vision and that ended at 1.9.1. We aren't asking them to revert anything, most of us just rolled back to an early version and have been modding to support that. Thanks for your hard work and cheers!
Kepler68  [作者] 2019 年 3 月 8 日 下午 6:52 
also they are not going to revert all their hard work. Try and think of a way they could change the current systems to fix what you hate lol
Kepler68  [作者] 2019 年 3 月 8 日 下午 6:50 
added to list of things to do over the summer.
DakotaDad214 2019 年 3 月 8 日 下午 6:47 
The need would be for people that rolled back to v1.9.1 or older. Before paradox f**ked the game up with 2.0 and 2.2. A surprising amount of people including myself are running pre 2.2 or pre 2.0 versions.
Kepler68  [作者] 2018 年 6 月 1 日 下午 5:38 
i cant spell :P
Kepler68  [作者] 2018 年 6 月 1 日 下午 5:38 
yep. plus its depreciated sooo ¯\_(ツ)_/¯

you can take over if you want, i dont see a need for it now that vaniulla has binary systems
Jadefire 2018 年 6 月 1 日 下午 4:38 
I'm going to guess this mod will conflict with 2.1 pretty bad?
paulo 2017 年 12 月 15 日 下午 4:27 
Thanks! :steamhappy:
Kepler68  [作者] 2017 年 12 月 15 日 下午 4:20 
i havent been maintaining this module, so 1.9 support will take a bit of effort. ill get it ready and updated for christmas though :)
paulo 2017 年 12 月 15 日 下午 4:19 
Update for 1.9.0, please!
Kepler68  [作者] 2017 年 8 月 22 日 下午 6:28 
go for it! just take the planet and particle files from M class, but take the lighting and plazma from B class
Adventurer32 2017 年 8 月 22 日 下午 6:27 
I think the mixing of star classes would be a cool idea for a new mod like "New star looks" they wouldn't be very realistic, but try mixing a class m and a class a star, it looks pretty neat, I think quite a few people would download it.
Kepler68  [作者] 2017 年 8 月 22 日 下午 6:22 
yup. the glow itself is correct, but the lighting and plasma are both referencing the system star class as opposed to the planet star class
Adventurer32 2017 年 8 月 22 日 下午 6:20 
Ah, I see what you mean, it doesn't look HORRIBLE, although it does look strange, sortof half of the original color and half new color.
Kepler68  [作者] 2017 年 8 月 22 日 下午 6:16 
just select the star in a non-ironman save and type
"planet_class pc_b_star"
Adventurer32 2017 年 8 月 22 日 下午 6:14 
And what's the command to change a star into a different class star?
Adventurer32 2017 年 8 月 22 日 下午 6:14 
Ok, thanks for the info
Kepler68  [作者] 2017 年 8 月 22 日 下午 6:13 
its kinda possible, but looks horrible. due to how the stars are rendered by the game they will all use the same surface color instead of the correct coloration. try trning an M class star into a B class with console commands to see what im talking about.
Adventurer32 2017 年 8 月 22 日 下午 6:11 
I've been playing a new stellaris playthrough with this mod (aong with a few others, notably the two galaxies mod) and I'm wondering, would it be possible to have the twin stars in a system sometimes be different colors? I think that would be much more interesting, as well as realistic.
Kepler68  [作者] 2017 年 8 月 22 日 下午 2:24 
yup, orbited by 2 stars.
Adventurer32 2017 年 8 月 22 日 下午 2:24 
Ok, thanks, so in a wide one bc its where the barycenter is, I would get a ring world centered around space?
Kepler68  [作者] 2017 年 8 月 22 日 下午 2:21 
ringworlds do act derpy, due to how they are rendered and how the event fires they end up in the center of the system around the barycenter. it works in wide binary systems but close ones end up with the ring going through the stars
Adventurer32 2017 年 8 月 22 日 下午 2:19 
Also, what about ring worlds?
Kepler68  [作者] 2017 年 8 月 22 日 下午 2:08 
the last time i tried it did it correctly, im not 100% sure though so my advice is to make a backup
Adventurer32 2017 年 8 月 22 日 下午 2:07 
Can I build a Dyson sphere around a star in binary star system, and if I can, will it look weird?
Kepler68  [作者] 2017 年 6 月 9 日 下午 8:46 
1: yes
2: no, tried it andf it broke
3: no, the whole galaxy is generated at start :(
Fishkeeper01 2017 年 6 月 9 日 下午 8:27 
Got some questions... Does this work on 1.6? Do Binary Systems show on the galaxy map as Binary (two stars, 1 location)? Will this update saved games if we haven't explored much/at all yet?
Kepler68  [作者] 2017 年 5 月 17 日 上午 11:44 
no problem. thanks for telling me about the mod thing too :D. (PS: in one of my events the stars are renamed. just change the A to I and B to II and so on. permission is given to edit it ;))
joseph_anthony_king 2017 年 5 月 16 日 下午 10:38 
Actually I see this is the default rule for naming moons. Hope you don't mind but removed the "far" binary systems and plan on including your mod in my "Forward Humanity" mods... with appropriate credit of course! Thanks for your work! :steamhappy:
joseph_anthony_king 2017 年 5 月 16 日 下午 10:07 
Hi Kepler! Great mod but I had a question, for the far binary systems is it possible to alter the naming rules so that the planets are named with Roman Numerals such as I, II, III, etc.? If not that can a space be placed between the name and the ordinal? For example it would be Raskamir A, Raskamir B, Raskamir C? Thanks!
Vithralia 2017 年 4 月 17 日 上午 6:38 
Loaded up a new game and primitives are spawning fine now. Thanks :)
Kepler68  [作者] 2017 年 4 月 16 日 下午 6:19 
fixed
Kepler68  [作者] 2017 年 4 月 16 日 下午 4:06 
yeah thats probably it. i didnt realise i needed to update the primitive code (dangit). ill fix that as soon as possible. sorry :)
Vithralia 2017 年 4 月 16 日 下午 4:03 
I found a bug where many pre-ftl civs will spawn without a name when this mod is enabled. After looking through the files, I've noticed that the system initializers for the primitive civs are still setting the primitive_feudalism and fragmented_nations governments for them, which might be the issue?
Kepler68  [作者] 2017 年 4 月 10 日 下午 2:07 
updated :D
Kepler68  [作者] 2017 年 4 月 10 日 下午 1:53 
trying to find dev version of the mod so i can update this. removing version warning, adding russian localisation thanks to Lord_Assaultーさま, reducing primitive chance to normal levels, cleaning up initializer code, and fixing part of the naming system thanks to mzilli
Philadelphus 2017 年 4 月 8 日 下午 7:59 
Ah well, it's still cool. Maybe we can get Paradox to add such functionality to vanilla some day. :)
Kepler68  [作者] 2017 年 4 月 8 日 下午 7:52 
no its not. it changes the game balance slightly which disables achievements. :steamsad:
Philadelphus 2017 年 4 月 8 日 下午 7:50 
As an astronomer, I really like this! I just got Stellaris, and was wishing it had binary star systems. Is it Ironman compatible?
Kepler68  [作者] 2017 年 4 月 8 日 下午 2:32 
it shouldnt, though ive been meaning to remove the warning but my dev version of the mod seems to have vanished...
also be careful with megastructures in binary systems, i dont know how they will react yet
Ray 2017 年 4 月 8 日 下午 2:18 
Does this need to be updated for it to work with the current version?