Portal 2
The Concept Of God
92 条留言
kwinten  [作者] 2023 年 7 月 8 日 上午 11:07 
@FLAVIO678
Hello ! Well, if by ghost mode you mean noclip there is no way to do that. The metal blocks are difficult to handle because they are to small, and the portalgun is not designed for this.
Thank you for your feedback :)
FLAVIO678 2023 年 6 月 21 日 上午 9:30 
I really liked it, but it would be easier to be like in ghost mode instead of of walking on invisible plattforms. Ghost mode would also make it less frustrating to handle the blocks of metal at the last part.....
But I know it must have taken a lot of effort to make the God mode work, so I really appreciate it anyway. Thank you!
Melody 2022 年 9 月 27 日 上午 11:52 
A little directionless at times
jp 2021 年 1 月 18 日 下午 1:33 
Excellent concept ! :steamthumbsup:
_galaxy 2019 年 7 月 12 日 下午 6:43 
Sorry for the late reply, daily motion takes quite a time to buffer!

Jesus I forgot about the gel dropper lmao I had to go through a lot between giant and small mode to get that part right. But even on the intended solution I see it's frustating to get some parts right.
But hey!!! You rotated the objects on your playthrough, how did you exactly do that? I just dropped the things on the ledges and picked them up again lol.


I get your mindset. If that's what you do... but I still think simple fixes or quality of life changes that don't take much effort to update should be done. No need to fix unintended solution but people that might play your map would certainly enjoy those.


Also, do you want ideas? I've just added you on steam! We can maybe talk about some.
kwinten  [作者] 2019 年 7 月 12 日 下午 5:30 
@_galaxy Also, my aim in my concept maps, unlike your thinking, is to mix portals with another concept. I agree, portals were not really present in this one, but whatever if people have fun !
Sorry for you about the fact that you didn't like the last part. The sections are meant to be different, but keep the puzzle perspective, even if it's not "portal puzzle only"
Note that i let players some kind of liberty in my maps (= your 2 screenshots), because that's what i appreciate in a game, i hate "one way only, follow the defined path"

Also, i'm honoured that you think i'm a game dev, but i'm not lol
Keep in mind that i'm just a guy that love mapping if you give me the tools for, but i don't have the knowledges to make all myself. Feel free to suggest ideas of concepts if you want !
Cheers
kwinten  [作者] 2019 年 7 月 12 日 下午 5:03 
@_galaxy Hi, let's talk about all of this !
- Bug#1 & #2 I'm aware of those, i won't correct those (or in a looong time) because it's time consuming and i prefer to go forward in my concept maps
- Bug#3 Blame source engine, there is an error in the measurement because for example, if the block moves 1.53869 units, the engine retains 1.5, and that's a problem with the distance increasing between the 2 worlds.
- The 2 screenshots: yes intended, my "official way" was to use only the "paint block" horizontally but your solution is ok
-Dem file: oof you did it the very hard way ! I can understand it was painful to do if you did all the things like that haha. You should look at my solution in the walkthrough, and see that there is a solution a lot easier
_galaxy 2019 年 7 月 12 日 上午 9:16 
Also let me give some feedback on the last section (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1801366861) . I think it's really bad, haha. The whole chamber had puzzle and you had to think small and big, but this one was just about putting the blocks in the correct order. It was frustating too getting their angle, and Portal puzzles should be hard to find but easy to execute, something that was the exact opposite here.


I think what you tried doing here was a puzzle more about the mechanic itself without having any relation to portal. Well here's an idea: what if you made a whole game out of this? I think this concept for a puzzle game could be very well done, it doesn't even need portal mechanics. Of course, Source engine being the mess that it is I would suggest using Unity or Unreal instead. Won't verbally judge you if you end up using Source engine but think about it long term.

If you do decide to make it a game, hit me up! I can playtest it for ya. Best wishes!
_galaxy 2019 年 7 月 12 日 上午 9:12 
Is this intended?
Unintended(?) #1:
https://drive.google.com/file/d/13nc-V2xoC5JgJkf-o4TJvhsPe1CgBZOM/view?usp=sharing

Unintended(?) #2
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1801366792
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1801366742
I can use the thing to block one turret view, move a bit, then go back to big mode and put it onto the next turret
_galaxy 2019 年 7 月 12 日 上午 9:12 
Let me just start by saying this is an amazing concept. It's not a testing element per se, but I think it's very creative and you executed it well... not flaweless, but most of the times I had a blast whilist going through this chamber. The soundtrack was really good too, I felt like Alice in Wonderland!
Now for some feedback:

BUG #1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1801366685
You can drop the first cube onto this part since the green field somehow lets me drop a cube there and thus get stuck

BUG #2
If you respawn the first cube while the player is in "2" he also gets stuck

BUG #3
The game tells me that "there's a object outside the map" whenever it touches a wall. This becomes frustating especially when I'm trying to get the cubes on the buttons
kwinten  [作者] 2019 年 3 月 26 日 下午 4:44 
@Slyceth Not wrong, i will remember about it if i update the map one day :)
Slyceth 2019 年 3 月 26 日 下午 4:01 
you should have given the paint-related hints (on wood and click to paint) later, because it's confusing before you understand you can pick up that paint dropper.
kwinten  [作者] 2019 年 3 月 10 日 上午 4:25 
@Attaboy20 thank you :)
Attagoat 2019 年 3 月 9 日 下午 2:12 
one of the best maps I have ever played. Thanks for making
Leo 2018 年 8 月 31 日 上午 10:58 
Concept très intéressant et original ! Avec la musique finement choisie, ça avait vraiment une dimension mystique. Les objets n'étaient pas faciles à manipuler en god mode par contre. Mais ça reste une belle expérience et une belle création. Bravo !
kwinten  [作者] 2018 年 8 月 25 日 上午 9:28 
@Carman2006 Thank you :)
. 2018 年 8 月 19 日 下午 3:32 
Un concept très original et de très belles textures. :p2blue: Favori :p2orange:
J'ai pas utilisé le gel:
http://philo-me.com/games/portal_2/Screenshots/Trick120.jpg
Clantis 2018 年 6 月 21 日 下午 12:11 
amazing map! I over complicated things at the end lol.
fantasychica37 2018 年 1 月 4 日 下午 6:18 
I guess I did!
kwinten  [作者] 2018 年 1 月 4 日 上午 6:40 
@fantasychica37 you made me god xD
fantasychica37 2018 年 1 月 3 日 下午 6:34 
YOU MADE THE CONCEPT OF GOD AND WTF ADVENTURE?!? I bow before you1
kwinten  [作者] 2018 年 1 月 3 日 上午 1:48 
@fantasychica37 Oh ! it touches me a lot what you say!
No, i don't know very well the universe of the lord of the rings, thank you, more maps are coming yet :)
fantasychica37 2018 年 1 月 2 日 下午 7:40 
No worries, I noclipped and loved the map no less! Thank you! This map is so profound and made me think and is a beautiful illustration of many concepts and it should win an award or something, it's probably the most thinky map out there and I wish there were more! (Do you read Tolkien? It's a perfect parable for Tolkien's gods.) I love so much of your work!
jandlml 2017 年 12 月 31 日 下午 3:38 
HAPPY NEW YEAR !!!
kwinten  [作者] 2017 年 12 月 31 日 上午 10:43 
@fantasychica37 I see what you mean now, i hope i will correct this later, but it's pretty complicated ! thx for feedback
kwinten  [作者] 2017 年 12 月 31 日 上午 10:42 
@liuyinan0528 the "song" in god mode has been found in a free music website, but i've forgotten where :/
iSSAc 2017 年 12 月 31 日 上午 8:18 
i thought there were 2 songs in the map?????
fantasychica37 2017 年 10 月 2 日 下午 3:09 
Drop gel in god mode then look at the gel in player mode. You will see what I mean.
jandlml 2017 年 9 月 22 日 下午 4:52 
i think i know what fantasychica is talking about. that kind of happened tp me too. so i just took the gel dropper and went crazy with it dropping gel in all directions even though it looked like it had covered everything before . it worked whe n i went back to regular mode enough was covered that the move worked.
kwinten  [作者] 2017 年 9 月 22 日 下午 4:40 
@fantasychica37 can you send me a screenshot ? i'm not sure to understand what you mean
kwinten  [作者] 2017 年 9 月 22 日 下午 4:39 
@jandlml That's the representation of the concept of god: you think you master things (puzzle with cube) but there is something bigger than you ;) same idea found at the end of p1 !
jandlml 2017 年 9 月 21 日 下午 8:37 
very interesting and different. love the massive cube at the end:steamhappy:
fantasychica37 2017 年 9 月 13 日 下午 2:56 
I mean that when I go back to player mode the orange gel is just a splatter even though I painted the wood in god mode.
kwinten  [作者] 2017 年 9 月 12 日 上午 8:24 
@fantasychica37 Left click holding it :)
fantasychica37 2017 年 7 月 31 日 上午 11:25 
The orange gel does not work, by the way!
kwinten  [作者] 2017 年 6 月 26 日 上午 6:53 
@Unowninator I admit i have not a lot of courage to update this map and double vision which need it too :/ I've some others projects in wait, and this represent a bit work to re-figure how i did the whole thing... Just noclip to put the cube in the button.
Btw, i'm glad you like this ;)
Unowninator 2017 年 6 月 18 日 下午 4:42 
Wow, I was just looking through my favorites & found this again. How's it going?
Unowninator 2017 年 5 月 20 日 上午 10:53 
Thanks. ;) Looking forward to it.
kwinten  [作者] 2017 年 5 月 20 日 上午 9:30 
@Unowninator ok
Unowninator 2017 年 5 月 20 日 上午 8:28 
I understand. Please, just let me know as soon as it's ready.
kwinten  [作者] 2017 年 5 月 20 日 上午 3:53 
@Unowninator It's ok, but not now, i've to publish my new map first, then i will correct massively this one and double vision in the same time :)
Unowninator 2017 年 5 月 19 日 下午 1:20 
Glad you like the idea. I'll be happy to retry this when this is updated; I love the concept, but I need the fix first.
kwinten  [作者] 2017 年 5 月 19 日 下午 1:18 
@Unowninator Lol.. yes why not
Unowninator 2017 年 5 月 19 日 上午 9:35 
What? I'm suggesting a pedestal button to open the door.
kwinten  [作者] 2017 年 5 月 19 日 上午 9:28 
@Unowninator This is due to the same thing :/
Unowninator 2017 年 5 月 19 日 上午 8:20 
What about a button in the room I trapped myself to open the exit for a few seconds?
kwinten  [作者] 2017 年 5 月 19 日 上午 6:49 
@Unowninator Yes, the 2 problems are due to the button which "open doors", there is a trigger_push which is supposed to trap the cube in the button location, but due to the buggy physic of the little cube (weird kinetic, the little cube should fall more slowly than the big one) and the error in the measurement of the script which update the "big" cube position. Sadly, those errors are due to the engine, and i tried many solutions which don't work !
If you have a suggestion, i can try it !
Thx for feedback :)
Unowninator 2017 年 5 月 18 日 下午 2:34 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=928297921 Also, every time I switch modes, that cube is moved off the button. Is that supposed to happen?
Unowninator 2017 年 5 月 18 日 下午 2:10 
Trapped myself in this room: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=928285626

I hit the cube button, and it closed the exit door, and I can't reach the cube as a giant due to a field blocking me from reaching it.
kwinten  [作者] 2017 年 2 月 13 日 上午 5:31 
The fact is i have grown with the spirit of some old games in mind, where you have to observate a lot to understand mecanisms (Day of the tentacule for ex). I can accept the fact new players want to have more obvious things to play, i will pay more attention forthe next !
Tahnks for commenting :)