Tabletop Simulator

Tabletop Simulator

Figurines with limited gizmo controls.
16 条留言
Agonos 2021 年 3 月 15 日 上午 8:24 
Hello. You should I think create a little video tutorial because I think everything is not very clear. Thank you
Deadlite 2021 年 2 月 4 日 下午 5:13 
really wish it worked
shadowyblade 2020 年 5 月 25 日 下午 10:15 
I'm probably doing it wrong, but I can't get the remote camera screen to connect to the camera. The camera itself seems to work, but I have no effective way to view its POV.
GamerESP 2019 年 6 月 2 日 下午 6:16 
DONT WORK
UmmonTL  [作者] 2018 年 5 月 12 日 上午 2:59 
You could modify the button positions and sizes for each car individually, the script functionality wouldn't be affected. The other option is to read the scale-vector of the object with getScale() and adjust the button positions and sizes accordingly by multiplying them with the inverse of the appropriate scale factor.
Slartibartfast 2018 年 5 月 11 日 下午 1:26 
I figured it out, The various cars are scaled differently. Do you know if theres anyway to get a script to ignore scaling?
Slartibartfast 2018 年 5 月 11 日 下午 12:02 
So I'm trying to use this mod on a bunch of car models, but for some reason when i copy the script over from one car to another, the buttons are drastically different sizes and positions. Any idea why that is?
Lux 2017 年 5 月 13 日 下午 5:57 
any reply on 2 cameras for 1 table?
Frosty 2017 年 1 月 28 日 下午 6:59 
No one can check line of sight like Gaston!
UmmonTL  [作者] 2017 年 1 月 21 日 上午 10:41 
I have only added the lua scripts and have nothing to do with the creation of the camera itself so you'd have to ask DeJMan about it. As it is my scripts wouldn't really support it either.
Cho Ku Rei 2017 年 1 月 20 日 上午 6:29 
Is there a way I can have two screens and two Cameras with two different view points?
darleth 2017 年 1 月 17 日 上午 12:20 
this is amazing...I love it...
UmmonTL  [作者] 2017 年 1 月 16 日 下午 4:11 
The rotation is defined in the camera script in the summoning function and it is relative to the object orientation. Changing the orientation of the model in blender would work or you could change the script.
What I noticed was that the image plane of the custom figurines is parallel to the default orientation so I have added a 90 degree rotation in the script. This seems to align with most of the default TTS models but not all of them sadly. Hence I made the camera controls for finetuning as needed. I might change it to where each figurine can store the desired camera location, that would however require people to customize the script on each figurine making it more tedious as well.
Baryonyx 2017 年 1 月 16 日 下午 3:53 
Yes it works now. Maybe I just forgot to hit play then.
But one problem now is that the camera gets attached the wrong way. Is this tied to a certain direction that the model has in blender so I just need to reimport the models?
UmmonTL  [作者] 2017 年 1 月 16 日 下午 1:34 
That should be exactly how it works, you need to hit save&play in the lua editor after pasting the script. In any case I just added a script cloner that should make things easier.
Baryonyx 2017 年 1 月 16 日 下午 12:25 
Very interesting functionality! Thanks for this!
How does one get the script to work with other figures? I tried copypasting the contents of the gaston figure's script to a different one and upon locking there were no buttons.